* Richard Shimooka <[EMAIL PROTECTED]> [2006-02-17 17:37:22]:

> There is the question of how would we organize it? What are the settings? I
> mean I play generally 2v2s, would those get ranked? Would games at 30%
> experience and 5 gpv be ranked?   If that is the case would the ranking be
> indicative of anything then?

To give the technical reply on that, from the FGS POV...

The FGS software itself doesn't tell game servers how to rank the
games that are played on it. The patch part of the game server sends
key/value pairs back to the FGS backend, and the backend then uses
either a standard template (with standard key/value pairs and
meanings) to display the data, or custom templates with
alternate/additional meanings and key/value pairs.

So the way various matches are graded and displayed on the portal
depends on the patch to the game server (you could say that certain
matches don't get ranked, or that hard 1vs1 settings get more
points...) and on the specific templates (if any) that are defined for
Wesnoth.

So, that's pretty much something you need to decide amongst
yourselves. Our architectures makes a lot of things possible, you need
to tell us (or send us a patch of) what is interesting for wesnoth in
particular, in terms of scoring/ranking algorithms.

> Now on to FGS specifically. Contrary to what you might think I don't have
> much of a problem with it in its current "limited integration" form. I
> think to some degree its actually a positive move. Why so? Because we
> already have an un-official ladder thats done by a simple webpage and and
> players reporting their scores system. Its mostly played by experienced
> players, and its fine. From what I can gather, this would be quite similar
> (I may be wrong).

Similar, only open source, more automated (players have to report
their scores in your current system?), and in the near future with
tournament support and so forth. Like I said in my first mail,
absolutely no lock-in results of FGS support. If you want to play on
FGS, great. Otherwise, don't and everything works the same as before.

> By having the scores and ladders reported somewhere other than in
> the wesnoth client, and needed to download a separate program, you
> remove that immediate compeditive element that could be hurtful, and
> promoting better gameplay among serious players. If it works this
> way, I think that is a good compromise.

It does work that way. While I have no particularly strong feelings
either way on your argument of "integrated competition considered
harmful", I can say that the FGS may offer the *option* of integrating
with games later on, but that it will always remain an option. If you
decide as a whole to not integrate (the day it becomes possible), you
still get 100% of the benefits of the FGS.

> I think there should be other priorities over this as well. I think
> a user registration system for all users should be a priority far
> before we look into adding a ladder system. We need more instruments
> to control the lobby, its a mess now, It could get far worse if we
> add a compeditive system to the game.

If I may interject... Currently the FGS supports mixed
anonymous/authenticated play on a single server, but in the new
version we're currently designing, the community admin(s) will have
the option of restricting game servers (or the entire community) to
registered users only. This would make the authentication you're
looking for a part of the community management engine, as it should be
in my humble opinion. And while we haven't planned any such features
yet, it would be quite easy to add mechanisms to disable user accounts
throughout the community, if foul play or attitude is reported.

Is that the kind of mechanism you'd be wanting?

> Thanks for hearing me out.

Thanks for voicing these concerns! While I don't have strong feelings
for either side of the ranking debate, I do agree that it is something
that you need to work out. I only hope that the FGS will be an
acceptable option, once the debate is done with ;)

- Dave.

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