On Sat, 13 Nov 2004 20:04:39 -0600, David White <[EMAIL PROTECTED]> wrote: > There's at least one reasonably serious bug I know of: if you go onto > the server, and load a multiplayer game, many of the widgets don't display.
Indeed, I just reproduced it. > I suspect (?) this is caused by silene's changes to some widgets. > Silene: can you investigate? No, I don't think it is caused by my changes. There have been two kind of widgets changes recently, my rewrite of the low-level widgets, and Ayin's write of a high-level widget to display a scrolling lobby (a really good-looking feature). Both are linked, since my rewrite made Ayin's write a lot easier. Anyway, I know this part of the code, so I can investigate it (and it's probably quite simple, a few "hide" methods not called when loading multiplayer, I suspect). But unfortunately, I will be away from wesnoth development till Monday the 22th (I shouldn't even be answering this mail, I should be packing my luggages...). So, unless Ayin is also away, he will probably be the one to take a stab at it. > There is also a known out-of-sync bug, which has to be fixed at some > stage... Right, this one is kind of showstopper for 1.0. How are the OoS stats of wesnothd looking at the moment? (wasn't there a way to query the server, or am I just imagining things?) > Other than that, I think we are ready for a new release soon. > > I am still of the opinion that we should consider branching soonish. My > main concern with that is that the Heir to the Throne campaign is still > unbalanced/poor quality in the later scenarios, and I think it should be > fixed up before a branch. > > If we branched, I think that I should be the maintainer of one branch, > and Ayin or silene should be the maintainer of the other. > > The alternative approach, of course, would just be to cool off on > features until we can release 1.0. I think it is important we start working with two branches, a bug-fix branch and a development branch. And after 1.0 release, maybe three branches: the stable 1.0 branch, the nice looking branch 1.4.25, the development branch 1.5 (which will lead to the next 1.6 nice looking branch). I don't mind managing a branch. > I guess the big question wrt 1.0 is what is not in the game currently > that people want in there? Once again, my biggest concern is that the > Heir to the Throne campaign isn't polished enough at the moment. In > terms of features, I think we are good enough now for 1.0, although some > more polishing doesn't hurt. > > David I don't know how advanced Ayin's lobby rewrite (not just the widget as already present in CVS, but the underlying architecture) is. But I would like to see it finished. Indeed I hope it will solve all the synchronization/refresh problems at multiplayer game creation time. This polish is a must have for 1.0 imho. Guillaume
