There is also a known out-of-sync bug, which has to be fixed at some
stage...
Right, this one is kind of showstopper for 1.0. How are the OoS stats
of wesnothd looking at the moment? (wasn't there a way to query the
server, or am I just imagining things?)
Log onto the server with Wesnoth and type '/query metrics'.
The current stats stand at,
aborted: 612
game over: 171
out of sync: 22
where
- aborted means the players simply quit at some stage
- game over means the players played through until a legitimate
conclusion (win/loss/draw)
- out of sync has the obvious meaning :)
The high ratio of 'aborted' to 'game over' is probably normal: most
players probably stop playing when they realize one or the other is
going to win, and many games don't complete because of lack of time,
'false starts', save with intent to continue later, etc.
Some people have suggested that perhaps there is an additional bug where
out of syncs aren't always reported properly to the server. This may be
so, but I haven't been able to confirm.
Out of syncs can occur if players have modified the WML that comes with
their game, as well as from game bugs. It'd be good to develop a
mechanism to detect game data validity.
David