I'm going against the general consensus here, but I don't think having
powerfull AML is a good idea.

Wesnoth is not about uber-units, and managing your high level units to
help lower level units progress is part of the game.

Yes, xp sent on max level units will be wasted, that the point. max
level units shouldn't progress more, other units should level
instead...


the idea of giving units the traits they didn't get, but increasing
mvt or giving teleport is changing the unit concept.


On 2/15/07, David Philippi <[EMAIL PROTECTED]> wrote:
Am Donnerstag 15 Februar 2007 schrieb Richard Kettering:
> a] a boost of one MP, to get the magic number 6 (two 3mp terrains/turn)

I guess this would be useful to most units which have 5 MP. Unless they're
quick they're seriously worse on such terrain. If you brought your unit up to
AMLA it's only fair to give it the mvt it could have had from start with
quick.

> b] gradual increases to its magic resistances; perhaps 10% per AMLA.

Yes, I think increase of resistance / decrease of weakness (Grand Knight
against pierce for example) could be very usefull as well.

Bye David

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