> Here is the current state of play as I understand it: > > Name GP HP Melee Ranged > ------- -- -- ------------- ------------- > Peasant 8 18 5-2 pitchfork 4-1 pitchfork > Woodsman 8 18 3-1 dagger 4-3 bow > Townsman 8 18 4-3 ??? 3-1 ???
I'd much rather have the townsman not have a ranged attack. A thrown stone sounds rather far-fetched (thrown stones as weapons isn't really plausible; slings are another matter) IMO, and also I'm a bit worried that allowing one unit to throw stones leads to it being odd that every other melee-only unit can't pick up and stones and throw them. I don't see having a wimpy ranged attack as especially necessary either. These are still pretty much flavour units, except in some cases when the player is allowed (or forced) to recruit them, in which case the player has or should have access to other, ranged units as well. Every one of these lvl 0 units having both a ranged and a melee attack sounds weird (which is also why I originally suggested the woodsman wouldn't have a melee attack). Otherwise, looks reasonable and of course HP and the like can be tweaked later so no need to bother spending too much time on them now when the bigger questions are still unresolved. > I want the Townsman to be armed with quarterstaff and flung > stone. Club and flung stone would work too, but in this game club > is a chaotic weapon and if we know anything about the Townsman's > alignment it's that he's *not* going to be a chaotic :-) Besides, > quarterstaff is cool. > > Eleazar has suggested blade for melee but I think this would be a > mistake. A sword-armed Townsman would just feel like a wimpy light > infantry unit. I'd rather put more distance between Towsman and > actual line troops. > > Zookeeper notes that blades are already somewhat overrepresented > and that it would be useful to have a L0 with impact weapons that > can do a bit better against Skeletons than the Peasant. I agree. > > I'm imagining Townsman as the urban mob, basically. Not criminals, > but by no means militarized either -- artisans, shopkeepers, upper > servants, the "middle class" insofar as that's meaningful in a > pre-industrial economy. They wouldn't generally have swords because > swords are for gentlemen. Well, you already mentioned that I too prefer the townsman having a staff dealing impact damage. A sword sounds quite frankly a bit boring to me; every other unit in the game already has a sword. I don't think it makes much sense to have ordinary townsfolk carry swords instead of staffs. But as I said earlier, I'd prefer the unit not to have a ranged weapon. -- Lari Nieminen [EMAIL PROTECTED] +358443758373 _______________________________________________ Wesnoth-dev mailing list [EMAIL PROTECTED] https://mail.gna.org/listinfo/wesnoth-dev
