Perhaps the ruffian/henchman, who (would) advance into a unit which uses flying stones as a weapon (footpad) could have the thrown-stone attack? It could be justified by them having more practice using them as weapons than the average person; this is of course debatable, but I could expect the rougher/more backwoods types to have a better throwing arm than the people from town, on average. I suppose the only reason I mention this is that it seems odd for the townsman to have this attack when the ruffian doesn't - a concern which would be equally well-allayed by giving both of them the attack.
I'd also definitely vouch for thrown stones being a lethal enough weapon - the assumption here, which zookeeper might not be making, is that these are roughly the size of a base/tennis ball. On Apr 13, 2007, at 4:12 PM, Eric S. Raymond wrote: > Lari Nieminen <[EMAIL PROTECTED]>: >> I'd much rather have the townsman not have a ranged attack. A thrown >> stone sounds rather far-fetched (thrown stones as weapons isn't >> really >> plausible; slings are another matter) > > Huh? It's quite traditional for mobs to throw cobblestones, not > far-fetched at all. And you'd better believe volleys of them aren't to > be taken lightly; a good throw can crack a man's skull, or a horse's. > Not a lot of range there but pretty hefty stopping power. > > That having been said, do I consider the cobblestown attack to be more > symbol than substance. I'm OK with it not being very effective; it's > more to establish what kinds of fighters these are. Maybe dialing > down > the hit probability a bit would address your concerns? > -- > <a href="http://www.catb.org/~esr/">Eric S. Raymond</a> > > _______________________________________________ > Wesnoth-dev mailing list > [EMAIL PROTECTED] > https://mail.gna.org/listinfo/wesnoth-dev _______________________________________________ Wesnoth-dev mailing list [EMAIL PROTECTED] https://mail.gna.org/listinfo/wesnoth-dev
