On Tue, Apr 17, 2007 at 09:13:00PM +0200, Nils Kneuper wrote: > Hiho everbody! > Okay, how does it look? Will it be possible to get a release done on > Saturday? Here are the things that might still be missing: > * Terrain system: Is the "final" state reached? The last dev release was > >6 weeks ago, I really think a new one should be done *very* soon...
It seems the current version of the terrain stuff breaks some things, like the UtbS problem, I've a fix in my local copy but needs polishing, hope to commit tomorrow. Zookeeper had terrain filtering problems, quite sure this change also fixes that but not tested thusfar. > * Freeze in mp: What is the status about this? Any cause for it found? > The only strange thing I saw lately in an mp-game using trunk I did post > here: https://gna.org/bugs/?8941 It is about lots of error messages due > to missmatches in the checksums. No idea for the cause of it, we had no > OOS errors and were able to finish the game. The forum thread didn't provide much info, but Sapient gave hints about how to reproduce but haven't verified. I don't see the checksums problem as a blocker. > What else is left, and more important: are there any estimates until it > is fixed? If not: can we release with these bugs/probs included? IMO it > is really time for a new release, we had *many* things changed that > really need some testing. Nightstalk is broken, this happens on a few compilers but it's a valid problem, so should be fixed before shipping 1.3.2. The top row overlayed terrains are still broken in my checkout, but I don't see that as a blocker, I have some other post 1.3.2 things I want to do, where I've to change code in that area. Atm UtbS seems to crash for me during loading a savegame, but not my savegame so not sure whether the savegame is borked or Wesnoth, but esr also had a similar problem with UtbS in trunk. If we want the MP bug fixed I think this weekend might not be possible, also not sure how long mog will need to convert and test the mainline content and whether there are still glitches in the terrain code. I'm also in favour of a quick release, but trunk seems a little unstable at the moment. Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
