On Wed, Apr 18, 2007 at 02:19:38PM +0200, Moritz Goebelbecker wrote: > Am Dienstag, 17. April 2007 21:13 schrieb Nils Kneuper: > > Hiho everbody! > > Okay, how does it look? Will it be possible to get a release done on > > Saturday? Here are the things that might still be missing: > > * Terrain system: Is the "final" state reached? > > I have a completed conversion of terrain.cfg and terrain-graphics.cfg in my > local tree. I will probably do the conversion of campaigns and maps tomorrow > (I'll post a notice to the ML when I start). > > But I've come to realize that it's probably a bad idea to change terrain > letters without any backwards compatibility. As this transition will not use > any previously used terrain strings, one could implement a translation table > for the next 1-2 versions (at least for maps). > The easiest way would be to hardcode the translations in the map loading > code. > I's not elegant, but it is only temporary anyway.
It would be possible to maintain an internal translation table for a short while. As soon as I have the definitive list with changed terrain letters I can add this feature. (I'd say for 2 versions and noted as deprecated and then removed; so that would be 1.3.4.) Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
