Firstly, I think the requirement that they must have animations for all new units is unnecessary, and is likely to make most UMCs - even the very good ones - unable to be added. It makes sense to require that they have decent static frames, but if you require animations no one will be able to comply - or, at least, almost no one.
It is very hard to get art for user-made content. I just don't see how having this requirement accomplishes anything other than vastly reducing the number of campaigns able to be added. What exactly is wrong with having the new units not be fully animated? -- Also, it would help to have a description of _how_ a campaign would be added - meaning, what does the campaign creator have to do to get it added? Who does he submit it to for consideration? How much control will he have over it once it is included in mainline? (If they lose too much control of the creative process, many campaign devs won't want to get theirs included). Most campaign creators aren't familiar with the wesnoth development process, all they know how to do is write campaigns and use the campaign server. I personally think the system of having to email new versions of the campaign to a specified "campaign dev" who will then commit those changes won't work out very well, but we'll see. I don't have a better solution without giving everyone SVN access. -- BTW, do I have permission to add SoF? ~Turin -- Joseph Simmons Known to some as Túrin Turambar, master of doom, by doom mastered www.wesnoth.org _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
