Firstly, I think the requirement that they must have animations for all
new units is unnecessary, and is likely to make most UMCs - even the
very good ones - unable to be added. It makes sense to require that they
have decent static frames, but if you require animations no one will be
able to comply - or, at least, almost no one.

It is very hard to get art for user-made content. I just don't see how
having this requirement accomplishes anything other than vastly reducing
the number of campaigns able to be added. What exactly is wrong with
having the new units not be fully animated?

--

Also, it would help to have a description of _how_ a campaign would be
added - meaning, what does the campaign creator have to do to get it
added? Who does he submit it to for consideration? How much control will
he have over it once it is included in mainline? (If they lose too much
control of the creative process, many campaign devs won't want to get
theirs included).

Most campaign creators aren't familiar with the wesnoth development
process, all they know how to do is write campaigns and use the campaign
server.

I personally think the system of having to email new versions of the
campaign to a specified "campaign dev" who will then commit those
changes won't work out very well, but we'll see. I don't have a better
solution without giving everyone SVN access.

--

BTW, do I have permission to add SoF?



~Turin

-- 
Joseph Simmons
Known to some as Túrin Turambar, master of doom, by doom mastered
www.wesnoth.org


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