Eric S. Raymond schrieb: > David White <[EMAIL PROTECTED]>: > >> I think this is an excellent idea. I coded up a basic implementation. A >> screenshot is here: http://www.whitevine.net/blur.png >> >> Let me know what you think. If it is liked, I will commit the code for it. I >> can also vary the intensity of the blur if needed. >> > > Oh, *excellent*! > > In fact, adding a blur effect was on my personal wish list. And the > screenshot > looks great. Please do commit this code. > Okay, I did just create some screenshots of a "worst case scenario" with snow forest as background (using the mission "northern winter" from httt). I think in such a scenario we really need a high opaque value, no idea how much it changes with a blur effect. We might still have to stay with 80%... So that you easier can reproduce it, I did upload a testsavegame (cheated all the way until there...), too. Just extract the save and test yourself. http://www.wesnoth.org/files/transparancy_sshots/
Cheers, Nils Kneuper aka Ivanovic _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
