On Tue, Sep 25, 2007 at 04:55:49PM +0200, Nils Kneuper wrote:
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> Hiho everybody!
> I wanted to raise this topic to get some feedback about how we should handle 
> the eventual release of 1.4. Basically this
> mail is about how much time you still need to get features in that you want 
> to see in 1.4.0.
> 
> I would like to start a feature freeze around christmas. A feature freeze 
> means that no more new features may be added
> to trunk until we branch 1.4 off. At the same time I would also like to start 
> a light string freeze and get out the
> first beta release (not rc). Light string freeze means: basically all strings 
> are frozen. Only spelling and grammar
> mistakes are to be fixed, no more new content.
> About one month later a "hard string freeze" should start that is hold until 
> 1.4 gets released. "Hard string freeze"
> means that absolutely no strings get changed. I want to start releasing RC 
> versions by the middle of febuary, shortly
> after the hard string freeze is active.
> I would like to finally release 1.4 in the middle of march, about 10 weeks 
> after the start of the feature freeze. Those
> 10 weeks should be used for killing as many bugs in Wesnoth as possible.
> I want to stick to the "a release every three to four weeks"-policy for the 
> whole time.
> 
> Any objections against this? Anyone of you definatly needing more time for a 
> "must have in 1.4"-feature? Of course there
> are no fixed dates so far and the "around christmas" ain't fixed either. But 
> it is meant as a general goal to tackle.

I think aiming for a release in the first half of 2008 would be nice, I
consider the following items a must have.

* Addon server rewritten (I'll start on that soon).
* MP random working (Baufo was/is working on that).
* MP campaigns working (Rhuvaen posted quite some bugs regarding the
  problems).
* Allow custom terrains in the editor (I think a must have since also
  some mainline campaigns use custom terrains, at least UtbS does.)

I hope we manage to get the bug count down before 1.4. I know a lot more
features which would be nice, but don't think they're really critical.

Regards,

Mark de Wever aka Mordante/SkeletonCrew

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