On Tue, Sep 25, 2007 at 04:55:49PM +0200, Nils Kneuper wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Hiho everybody! > I wanted to raise this topic to get some feedback about how we should handle > the eventual release of 1.4. Basically this > mail is about how much time you still need to get features in that you want > to see in 1.4.0. > > I would like to start a feature freeze around christmas. A feature freeze > means that no more new features may be added > to trunk until we branch 1.4 off. At the same time I would also like to start > a light string freeze and get out the > first beta release (not rc). Light string freeze means: basically all strings > are frozen. Only spelling and grammar > mistakes are to be fixed, no more new content. > About one month later a "hard string freeze" should start that is hold until > 1.4 gets released. "Hard string freeze" > means that absolutely no strings get changed. I want to start releasing RC > versions by the middle of febuary, shortly > after the hard string freeze is active. > I would like to finally release 1.4 in the middle of march, about 10 weeks > after the start of the feature freeze. Those > 10 weeks should be used for killing as many bugs in Wesnoth as possible. > I want to stick to the "a release every three to four weeks"-policy for the > whole time. > > Any objections against this? Anyone of you definatly needing more time for a > "must have in 1.4"-feature? Of course there > are no fixed dates so far and the "around christmas" ain't fixed either. But > it is meant as a general goal to tackle.
I think aiming for a release in the first half of 2008 would be nice, I consider the following items a must have. * Addon server rewritten (I'll start on that soon). * MP random working (Baufo was/is working on that). * MP campaigns working (Rhuvaen posted quite some bugs regarding the problems). * Allow custom terrains in the editor (I think a must have since also some mainline campaigns use custom terrains, at least UtbS does.) I hope we manage to get the bug count down before 1.4. I know a lot more features which would be nice, but don't think they're really critical. Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
