I am trying to make the animation syntax evolve some more...

this involves some complicated upgrades of WML, which in trun might require
a couple of releases to avoid pushing too much changes in one go to the
user...

so a 2/3 week release frequency means 4-6 releases until feature freeze...
this is probably enough for me but might be a little short.

Ivanovic/Isaac, would it be possible to check with me before releases if I
have pushed a "step" of my changes before each release ? this would make
sure I don't accidentally miss a release, which might push me out of
schedule...


Thx
Boucman

On 9/27/07, Mark de Wever <[EMAIL PROTECTED]> wrote:
>
> On Tue, Sep 25, 2007 at 04:55:49PM +0200, Nils Kneuper wrote:
> > -----BEGIN PGP SIGNED MESSAGE-----
> > Hash: SHA1
> >
> > Hiho everybody!
> > I wanted to raise this topic to get some feedback about how we should
> handle the eventual release of 1.4. Basically this
> > mail is about how much time you still need to get features in that you
> want to see in 1.4.0.
> >
> > I would like to start a feature freeze around christmas. A feature
> freeze means that no more new features may be added
> > to trunk until we branch 1.4 off. At the same time I would also like to
> start a light string freeze and get out the
> > first beta release (not rc). Light string freeze means: basically all
> strings are frozen. Only spelling and grammar
> > mistakes are to be fixed, no more new content.
> > About one month later a "hard string freeze" should start that is hold
> until 1.4 gets released. "Hard string freeze"
> > means that absolutely no strings get changed. I want to start releasing
> RC versions by the middle of febuary, shortly
> > after the hard string freeze is active.
> > I would like to finally release 1.4 in the middle of march, about 10
> weeks after the start of the feature freeze. Those
> > 10 weeks should be used for killing as many bugs in Wesnoth as possible.
> > I want to stick to the "a release every three to four weeks"-policy for
> the whole time.
> >
> > Any objections against this? Anyone of you definatly needing more time
> for a "must have in 1.4"-feature? Of course there
> > are no fixed dates so far and the "around christmas" ain't fixed either.
> But it is meant as a general goal to tackle.
>
> I think aiming for a release in the first half of 2008 would be nice, I
> consider the following items a must have.
>
> * Addon server rewritten (I'll start on that soon).
> * MP random working (Baufo was/is working on that).
> * MP campaigns working (Rhuvaen posted quite some bugs regarding the
>   problems).
> * Allow custom terrains in the editor (I think a must have since also
>   some mainline campaigns use custom terrains, at least UtbS does.)
>
> I hope we manage to get the bug count down before 1.4. I know a lot more
> features which would be nice, but don't think they're really critical.
>
> Regards,
>
> Mark de Wever aka Mordante/SkeletonCrew
>
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