I'd prefer it be somewhat like how the timer currently works; either its "off" or you press a button and it opens up the diplomacy settings pane. Currently FFA games (with diplomacy) are extremely rare and I suspect average users wouldn't use them; forcing them "emulate" the regular settings would likely confuse them. I do have a worry that new users coming from other games might not understand that diplomacy isn't a main focus of the game and start off by toying with them.
On 17-Feb-10, at 1:55 PM, jeremy rosen wrote: >>> interesting point, here is what I'm currently thinking : if players >>> declare a FFA, no alliance, before game they could "force" it via >>> map >>> options or agree to that. Worse happen, we could allow the host to >>> set/lock alliance before the game (just as the host sets the teams >>> currently) >> >> I guess I am not understanding where this system would be used >> properly. I >> had imagined that it would only be used in FFA (that is, a game where >> players do not start on any team) games, as "team games" already have >> clearly defined teams. Is this intended to replace the normal team >> structure for "stock" 2v2 maps, for example? I'm not sure how that >> would >> work, as changing the teams completely changes the balance of the >> maps. If >> it is not intended to be used to allow alliances and shared victory >> in a >> multiplayer free-for-all game, then when can it be used? >> > > well, I intended to have it be the default the "old alliance" system > can be obtained by setting/locking the right set of parameters. > > so the separation between FFA and team game would not exist per-se in > the game engine. > > Instead the host can set/lock any parameters at game creation time. So > the host can emulate the old way if he wants to (we could provide > shortcuts to make that easy, but the idea stays) > > _______________________________________________ > Wesnoth-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wesnoth-dev _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
