It's my understanding that Kyle Poole is doing everything necessary - indeed, going out of his way, to support the GPL, mentioning in the first line of his description that the game is an open-source project, and linking directly to our website to find the source. He has set up, and regularly updated, a public svn site with all of his improvements - several of which are sweeping improvements to the game (such as a complete rewrite of the graphics engine in OpenGL). Kyle, at least speaking for myself and several other main developers, has had our full support in doing his port over the last year, and has been a wonderful boon to the project.
If you have problems with Apple's adherence to the GPL, I can understand that, but trying to disrupt the wesnoth iPhone port does nothing to solve those - and hurts us. It makes us an unwilling martyr for no gain. Legal? Maybe, but also cruel, and shortsighted. Disrupting the iPhone port would accomplish nothing of practical, material benefit. Apple's platform would be harmed in no way. It would not benefit the OSS movement in practical terms, even if it somehow followed the license terms more strictly, since the code in question has been released as OSS by the porter. And worst, it would devastate our efforts to make new art (we're currently fielding about five full-time art grants based on the income). _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
