This is a far better explanation than the previously linked to
references which clearly missed the real points of contention.  I
think this makes the case that there is an irreconcilable conflict
which would require that wesnoth not be distributed under the terms of
the apple app store.  I really don't see how anyone is going to get
around that without doing a total rewrite, at which point they should
probably consider just writing their own game for profit.

John aka
DarthFool
-------------------------------------------------------------------
        "In theory, theory and practice are the same,
                 but in practice they're different."
--Unknown

"In the constrained vision, each new generation
born is in effect an invasion of civilization by little
barbarians, who must be civilized before it is too
late."
--T.S., 'A Conflict of Visions'
-------------------------------------------------------------------
John W. C. McNabb
-------------------------------------------------------------------



On Mon, Jul 12, 2010 at 22:07, Gabriel Morin <[email protected]> wrote:
> Is there a GPL violation?
>
> Regarding the GPL violation, up to now the main point that was discussed
> here seems to have been the app store EULA limiting binary redistribution,
> but I've done a bit more research, and discovered some things that are
> possibly worse. I'm providing this info to make the situation clearer, and
> I'm asking people to take time to make their own research, instead of
> reading one sentence out of context and screaming "omg omg". In short, at
> least try to scream for a good reason.
>
> Restrictions on modification and redistribution
>
> The EFF obtained a copy of the iPhone Developer Program License Agreement
> (my observations are based on this version). Kyle had to agree to this
> agreement as everyone other iPhone dev, and probably didn't mention it since
> the agreement prohibits making public statements about it.
>
> Quoting the EFF article, here comes the bad stuff:
>
> App Store Only: Section 7.2 makes it clear that any applications developed
> using Apple's SDK may only be publicly distributed through the App Store,
> and that Apple can reject an app for any reason, even if it meets all the
> formal requirements disclosed by Apple. So if you use the SDK and your app
> is rejected by Apple, you're prohibited from distributing it through
> competing app stores like Cydia or Rock Your Phone.
>
> or, directly quoted from Apple's document:
>
> 3.2
> ...
> (f) Applications developed using the Apple Software may only be distributed
> if selected by Apple
> (in its sole discretion) for distribution via the App Store or for limited
> distribution on Registered
> Devices (ad hoc distribution) as contemplated in this Agreement.
>
> [...]
>
> 7.3      No Other Distribution Authorized Under this Agreement
> Except for the distribution of freely available Licensed Applications and
> the distribution of
> Applications for use on Registered Devices as set forth in Sections 7.1 and
> 7.2 above, no other
> distribution of programs or applications developed using the Apple Software
> is authorized or
> permitted hereunder. In the absence of a separate agreement with Apple, You
> agree not to
> distribute Your Application to third parties via other distribution methods
> or to enable or permit
> others to do so.
>
> Compare this to the GPL (I encourage you to read those excerpts in context):
>
> 2. You may modify your copy or copies of the Program or any portion of it,
> thus forming a work based on the Program, and copy and distribute such
> modifications or work [...]
>
> 6. Each time you redistribute the Program (or any work based on the
> Program), the recipient automatically receives a license from the original
> licensor to copy, distribute or modify the Program subject to these terms
> and conditions. You may not impose any further restrictions on the
> recipients' exercise of the rights granted herein. [...]
>
> 7. [...]  If you cannot distribute so as to satisfy simultaneously your
> obligations under this License and any other pertinent obligations, then as
> a consequence you may not distribute the Program at all. [...]
>
> Apple says "you can't distribute this iPhone app in any form or through any
> means unless we explicitly allow you to do so, and you can't allow others to
> disobey this rule". GPL says: "you can distribute this iPhone app in any
> form and through any means you want, and you can't prevent others to do so".
> Do I sense a subtle opposition?
>
> What I can clearly see here is that having access to the Wesnoth iPhone port
> source code is pretty much useless, probably explicitly prohibited by Apple,
> and even if it wasn't, doesn't accomplish at all the GPL's purpose of
> allowing downstream users to freely modify and redistribute the program.
>
> In fact, it seems that you can't acquire the iPhone SDK and agree to its
> terms of use without automatically voiding your rights to
> modify/redistribute any GPL program for the iPhone.
>
> Let's say I purchase wesnoth for my hypothetical iPhone and download the
> source code:
>
> Apple's app store EULA prohibits me to redistribute the binary.
> Kyle is obligated by Apple to tell me I have no right to modify/redistribute
> the app in source form either, since it was developed with the SDK.
> If I want to modify and redistribute Wesnoth for the iPhone, I must use the
> developer SDK, which forces me to agree to only do it through Apple's
> appstore, and if they refuse my app, distributing it by any other mean is
> illegal.
> Any workaround I could possibly think of involves jailbreaking, whose
> illegality has not been ruled by courts yet (I think), but which I can't do
> anyways without breaking my agreement(s) with Apple.
> Having to ask permission to redistribute already flies straight in the face
> of the GPL, but realistically speaking, do you think Apple will allow a
> second, third, fourth distributor of Wesnoth on the app store? It wouldn't
> make sense from a business point of view, and they are known to be very
> stringent in their selection. Anyone who downloads wesnoth for the iPhone is
> supposed to have the same rights for modification, redistribution and
> selling as Kyle Poole, but in essence we've granted this fine gentleman
> exclusive commercial rights to wesnoth.
>
> Possible conflict with closed-source DRM
>
> Another interesting part of Apple's document, which may or may not affect
> our discussion:
>
> 3.3.16       If Your Application includes any FOSS, You agree to comply with
> all applicable
> FOSS licensing terms. You also agree not to use any FOSS in the development
> of Your
> Application in such a way that would cause the non-FOSS portions of the
> Apple Software to
> be subject to any FOSS licensing terms or obligations.
>
> and
>
> 5.
> ...
> You further represent and warrant to Apple that the licensing terms
> governing Your Application, or
> governing any third party code or FOSS included in Your Application, will be
> consistent with and
> not conflict with the digital signing or content protection aspects of the
> Program or any of the
> terms, conditions or requirements of the Program or this Agreement. In
> particular, such licensing
> terms will not purport to require Apple (or its agents) to disclose or make
> available any of the
> keys, authorization codes, methods, procedures, data or other information
> related to the Security
> Solution, digital signing or digital rights management mechanisms utilized
> as part of the Program.
>
> Does Apple add any DRM-type code (or require the developer to do it
> secretly) to the binary that goes on the appstore? If so, the GPL clearly
> forces them to publish their drm code as part of the wesnoth source code,
> and they saw fit to protect themselves against this in the parts I put in
> bold. If such hidden DRM exists, then Kyle's publishing of wesnoth on the
> app store violates the iPhone Developer Program License Agreement.
> Keep in mind that if Apple doesn't do DRM this way, nothing prevents them
> from introducing it in the near future.
>
> In case you're wondering why they seem to imply that you *can* include FLOSS
> in an iPhone app, they're refering to LGPL-style licensed libraries could
> conceivably be included in a commercial iPhone app and not contradict this
> clause. All the other license clashes mentioned in this email would still
> apply, though.
>
> The relevant GPLv2 section:
> 2. b) You must cause any work that you distribute or publish, that in whole
> or in part contains or is derived from the Program or any part thereof, to
> be licensed as a whole at no charge to all third parties under the terms of
> this License
>
> Failure to offer source code download
>
> Superficially this seems to be nitpicking from a pragmatic POV, but further
> reflection shows that it's a very pragmatic clause that makes sense. And
> holds legal weight.
>
> (quoting the GPLv2)
>
> 3. You may copy and distribute the Program (or a work based on it, under
> Section 2) in object code or executable form under the terms of Sections 1
> and 2 above provided that you also do one of the following:
>
> a) Accompany it with the complete corresponding machine-readable source
> code, which must be distributed under the terms of Sections 1 and 2 above on
> a medium customarily used for software interchange; or,
> b) Accompany it with a written offer, valid for at least three years, to
> give any third party, for a charge no more than your cost of physically
> performing source distribution, a complete machine-readable copy of the
> corresponding source code, to be distributed under the terms of Sections 1
> and 2 above on a medium customarily used for software interchange; or,
> c) Accompany it with the information you received as to the offer to
> distribute corresponding source code. (This alternative is allowed only for
> noncommercial distribution and only if you received the program in object
> code or executable form with such an offer, in accord with Subsection b
> above.) Apple doesn't offer a download of the source code + this is a
> commercial distribution = failure to comply with the GPL. I already hear the
> anti-GPL screams, so let me just point out that this is very easy to comply
> with, and that it makes a lot of sense (ok, you linked to
> wesnoth.org/sourceforge.net/gna!, but those go down, what? Apple is supposed
> to ensure "in-person" that purchasers of iPhone wesnoth can obtain a copy of
> the source code, not rely happily on a third-party.)
>
> Conclusion - My understanding of the situation
>
> My global view of this is that the GPL (and people who use it for their
> software) is incredibly generous: fulfill a few easy conditions, and commit
> to pass on the same rights you obtain, and you can *sell* what may be the
> work of hundreds of people.
> Wesnoth's case shows that Apple is only too willing to profit from GPL apps,
> but isn't willing to make the extremely minimal efforts to acquire the right
> to sell them on the app store.They don't even have the basic infrastructure
> in place for redistribution of source code, which is a basic condition set
> by the GPL for commercial redistribution. (Don't tell me their lawyers don't
> know the GPL by heart, I'll laugh at you.) Furthermore they impose on users
> and developers licenses that are in many parts the complete opposite of the
> GPL. We can't really stop them from depriving their users of using GPL apps,
> and they themselves don't deserve making money from those apps.
>
> Saying that there's a GPL violation is not the right term. The whole apple
> licensing agreements are mo********ing anti-GPL constructs.
>
> I think the documents I linked here highlight the fact that Apple started a
> war a while ago, and is trying to create a future for computing where free
> software isn't even possible. They want total control and lock-in over both
> devs and users, and that means artificial rarity and big money. In that
> sense giving in and relicensing or dual-licensing wesnoth (a, if not the
> flagship of FLOSS gaming) is telling them they're right, and encouraging the
> creation of a situation where Wesnoth being GPL (or any license really) will
> be a moot point, since very few people will have devices where they can
> actually redistribute and modify it.
>
> This said, it saddens me to see such a talented dev as Kyle in this mess,
> but he got into it willingly, and agreed to this dubious secret agreement.
> If iPhone wesnoth stops, he still made a lot of money from it, taking
> advantage of users through an illegal rarity (created in cooperation with
> Apple) in the distribution of the game. Wesnoth devs who agreed to the
> scheme shouldn't feel proud, either, but at least they made no personal
> profit.
>
> I've come to the conclusion that, both legally and ethically, it's
> impossible to justify Wesnoth's presence on the app store. As an alternate
> source of income, I suggest selling wesnoth for all available platforms
> (even alongside the free download), which might have better luck than a
> donation button which people often interpret as begging. Some of the money
> should be reinvested in a bit of marketing. If we can somehow maintain an
> iPhone port of wesnoth without using the Apple SDK, we could sell that too,
> for jailbroken iPhones, but the Android market might be a much better place
> to make money while respecting users and the GPL. Maybe I'm daydreaming, but
> maybe Kyle with his experience of mobile devices, could stay with us and
> work on an Android port instead.
>
> Gabriel aka gabba
>
> _______________________________________________
> Wesnoth-dev mailing list
> [email protected]
> https://mail.gna.org/listinfo/wesnoth-dev
>
>

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