On Wed, Jan 25, 2012 at 18:13:20 -0600, David White <[email protected]> wrote: > To me, the main problem with this kind of approach is it tends to make > leveling bad. It is also very confusing for me as a player. Instead of > "higher level = better" I now have to contend with "well I can recall a 2nd > level unit for 30 gold or a 3rd level unit for 40 gold", for instance. It > makes it very complex for me to decide what to do.
It's not just finances it's also the RPG element. It's fun to be able to use the units you have already been using and have trained. Not being able to use them for cost reasons (which is already there to some extent because of maintenance costs) is going to make the game less fun to many people. _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
