I like the way Fantasy Wars (which is itself based on Fantasy General) does it: - you have an unlimited pool of units - between scenarios you can buy new, inexperienced units to add to your pool - each scenario lets you field a maximum number of units from your pool, for free. If some get killed you can place additional units from your pool up to the limit around a town you control. This way gold only serves one purpose.
Wesnoth's current system has never bothered me, however, and I'm not the best player around (I definitely suck in multiplayer). It does have the interesting choice of fielding many cannon fodder units or fielding your more expensive experienced ones. Ultimately if you have campaigns you need to have a slippery slope, the alternative being that your skill at getting lots of gold and powerful units doesn't have much of an influence. I don't think that having to restart a few scenarios is to be viewed as The Ultimate Evil(tm): happened to me, I was happy to find the way to play them better, and I'm still alive today! If you worry so much about poor newbs getting scared, why not provide automatic loyal reinforcements or gold on easy difficulty, whenever you detect that the player is starting a scenario with insufficient resources/army to win? The rest of us with minimal experience and/or a brain will manage.
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