I like the way Fantasy Wars (which is itself based on Fantasy General) does
it:
- you have an unlimited pool of units
- between scenarios you can buy new, inexperienced units to add to your pool
- each scenario lets you field a maximum number of units from your pool,
for free. If some get killed you can place additional units from your pool
up to the limit around a town you control.
This way gold only serves one purpose.

Wesnoth's current system has never bothered me, however, and I'm not the
best player around (I definitely suck in multiplayer). It does have the
interesting choice of fielding many cannon fodder units or fielding your
more expensive experienced ones.

Ultimately if you have campaigns you need to have a slippery slope, the
alternative being that your skill at getting lots of gold and powerful
units doesn't have much of an influence. I don't think that having to
restart a few scenarios is to be viewed as The Ultimate Evil(tm): happened
to me, I was happy to find the way to play them better, and I'm still alive
today! If you worry so much about poor newbs getting scared, why not
provide automatic loyal reinforcements or gold on easy difficulty, whenever
you detect that the player is starting a scenario with insufficient
resources/army to win? The rest of us with minimal experience and/or a
brain will manage.
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