On Wed, Jan 25, 2012 at 7:50 PM, Bruno Wolff III <[email protected]> wrote:
> > It's not just finances it's also the RPG element. It's fun to be able to > use the units you have already been using and have trained. Not being > able to use them for cost reasons (which is already there to some extent > because of maintenance costs) is going to make the game less fun to many > people. > Yes, absolutely! This also. You need leveling up to be *good*. To give you an advantage. Otherwise nobody's going to want to do it. I'd hate to play Wesnoth and build a huge awesome army of units ... and then realize that my huge army of powerful guys doesn't actually help me win the next scenario. Are there problems with it? Sure, but I considered the trade-offs worth it when I designed Wesnoth. I haven't heard any solution which strictly improves the situation, all solutions are trading one person's RPGish tastes for another person's fair-strategy-game tastes. David
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