It's been a long time since I have contributed, mostly in the code realm,
but in the early days I did contribute a little bit of art (mostly
derivative stuff).  I am fine with this.

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        "In theory, theory and practice are the same,
                 but in practice they're different."
--Unknown

"In the constrained vision, each new generation
born is in effect an invasion of civilization by little
barbarians, who must be civilized before it is too
late."
--T.S., 'A Conflict of Visions'
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John W. C. McNabb
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On Fri, Apr 24, 2015 at 10:29 PM, john w. bjerk <m...@jwbjerk.com> wrote:

> Works for me.
>
> —eleazar / j.w.bjerk (contributor of much terrain art, and some other odds
> and ends.)
>
>
> On Apr 24, 2015, at 3:55 PM, David White <dave...@gmail.com> wrote:
>
> Currently, Battle for Wesnoth licenses *everything* we make under the GNU
> GPL. This means code, art, music, everything is under the GPL.
>
> I think this is a serious mistake, since the GPL is specifically designed
> for executable software. It makes little or no sense for art or music,
> which puts anyone wanting to use the art or music in a dubious and
> uncertain position.
>
> I think we should move to clarify this by moving all of our art and music
> to be licensed under something that makes sense.
>
> I propose that we move all art to CC-BY-SA version 4 (
> https://creativecommons.org/licenses/by-sa/4.0/legalcode ). I think doing
> this makes the most sense for Wesnoth and is in the spirit of our project.
>
> I have talked to some of the most significant artistic contributors about
> this and they are in favor of it, and I don't know anybody who objects. It
> is probably difficult for us to contact every artist that has ever done any
> art for Wesnoth, but we can probably contact most to ensure agreement with
> this.
>
> A change like this should allow for much greater certainty with respect to
> what Wesnoth's art can be used for and what it can't moving forward.
>
> David
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>
>
>
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>
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