It's been a long time since I have contributed, mostly in the code realm, but in the early days I did contribute a little bit of art (mostly derivative stuff). I am fine with this.
------------------------------------------------------------------- "In theory, theory and practice are the same, but in practice they're different." --Unknown "In the constrained vision, each new generation born is in effect an invasion of civilization by little barbarians, who must be civilized before it is too late." --T.S., 'A Conflict of Visions' ------------------------------------------------------------------- John W. C. McNabb ------------------------------------------------------------------- On Fri, Apr 24, 2015 at 10:29 PM, john w. bjerk <m...@jwbjerk.com> wrote: > Works for me. > > —eleazar / j.w.bjerk (contributor of much terrain art, and some other odds > and ends.) > > > On Apr 24, 2015, at 3:55 PM, David White <dave...@gmail.com> wrote: > > Currently, Battle for Wesnoth licenses *everything* we make under the GNU > GPL. This means code, art, music, everything is under the GPL. > > I think this is a serious mistake, since the GPL is specifically designed > for executable software. It makes little or no sense for art or music, > which puts anyone wanting to use the art or music in a dubious and > uncertain position. > > I think we should move to clarify this by moving all of our art and music > to be licensed under something that makes sense. > > I propose that we move all art to CC-BY-SA version 4 ( > https://creativecommons.org/licenses/by-sa/4.0/legalcode ). I think doing > this makes the most sense for Wesnoth and is in the spirit of our project. > > I have talked to some of the most significant artistic contributors about > this and they are in favor of it, and I don't know anybody who objects. It > is probably difficult for us to contact every artist that has ever done any > art for Wesnoth, but we can probably contact most to ensure agreement with > this. > > A change like this should allow for much greater certainty with respect to > what Wesnoth's art can be used for and what it can't moving forward. > > David > _______________________________________________ > Wesnoth-dev mailing list > Wesnoth-dev@gna.org > https://mail.gna.org/listinfo/wesnoth-dev > > > > _______________________________________________ > Wesnoth-dev mailing list > Wesnoth-dev@gna.org > https://mail.gna.org/listinfo/wesnoth-dev > >
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