Thank you for raising these points.

I think that we should require add-ons also use CC-BY-SA 4.0 for art and
music, the same as the game.

I also think that at least going forward asking contributors to assign
copyright to Wesnoth, Inc would be a good idea.

On Fri, Apr 24, 2015 at 3:29 PM, Ignacio R. Morelle <[email protected]>
wrote:

> It's great to finally see someone take the initiative in this regard,
> since I
> was just about to figure out the best way to propose this to the mailing
> list.
>
> As a mainline and add-on art contributor myself, I wouldn't have a problem
> with using the CC BY-SA 4.0 license for my existing and future art.
>
> However, there are a few points that need to be addressed before moving
> forward with this:
>
>
> 1. What does this mean for the add-ons server? Which mainline development
> branches and add-on instances will be affected?
>
> Will the add-ons server continue to stick to the current everything-is-GPL
> model, or are we going to request user-made content creators to use CC
> BY-SA
> for art and music and the GNU GPL for code as well? Which add-ons servers
> will
> be affected by this change, considering that the 1.12 instance was
> relatively
> recently started and we expect to support Wesnoth 1.12 for two to four
> years
> from this point on?
>
> It's also important to note that although it may be feasible to ask
> contributors to relicense our *current* mainline assets (for which
> branches?
> 1.12 and master or master only?), it may be significantly harder for us to
> deal with art from e.g. Wesnoth 1.0 that might still be redistributed in
> the
> add-ons server in some form (unmodified or otherwise).
>
> Should GNU GPL art and music still be allowed in the add-ons server? What
> about mainline? Can we make an exception for cases where we were unable to
> contact the copyright holders after a certain amount of time?
>
> Also, should other CC licenses (say, the non-commercial variants) be
> allowed
> for content in the add-ons server? I believe the reason we use the GNU GPL
> for
> add-on content is mostly to ease mainlining add-ons, but whether this is a
> valid concern nowadays is debatable (1.9.0 was pretty much the last
> version to
> promote UMC to mainline, not counting the Khalifate faction). Should other
> non-CC licenses be allowed as well?
>
> Do note as well that we will need to educate add-on creators on the matter
> somehow. For many of them, switching licenses is not *supposed* to be as
> simple as replacing a label on a file, but they might actually do so and
> call
> it a day and potentially infringe on someone's copyright by wrongly
> relicensing GPL-only content.
>
> Finally, as the add-ons server admin and only active campaignd maintainer,
> what infrastructure and code changes should I be expected to make in
> response
> to this? Currently, the add-ons server asks people to agree to license
> their
> whole add-on under the GNU GPL upon upload [1]. What would be the best
> wording
> to reflect the new policy? What should we do about campaignd
> auto-injecting a
> single COPYING file [2] to add-ons missing one?
>
>     1:
> https://github.com/wesnoth/wesnoth/blob/master/src/campaign_server/campaign_server.cpp#L553
>     2:
> https://github.com/wesnoth/wesnoth/blob/master/src/campaign_server/addon_utils.cpp#L107
>
>
> 2. What about copyright?
>
> I tried to get a discussion going on about our messy and impractical
> copyright
> policy (or lack thereof) back in December, and people generally seemed to
> agree that as things stand right now, we are exposing ourselves to DMCA
> abuse
> on potential future platforms such as Steam. My proposal was simply to
> require
> contributors (of any kind) to assign copyright on their contributions to
> either the Battle for Wesnoth Project, or Wesnoth Inc -- the second may
> have
> better legal standing in court. (For that matter, does Wesnoth Inc have a
> lawyer?) Optionally (and preferably), contributors should retain all
> rights to
> their work but may not revoke our ability to do so as well.
>
> Right now, tracking down copyright information for our art (but thankfully
> not
> music) is pretty much an impossible task for outsiders because authorship
> of a
> given file is usually only traceable through Git commit history, and even
> that
> fails from time to time, making the whole endeavor unnecessarily
> complicated
> and requiring additional research of e.g. forum posts and IRC logs. If we
> are
> going to switch our licensing model, we might as well go the whole way and
> deal with this long-standing issue now, especially if we hope to submit
> Wesnoth to Steam Greenlight some day.
>
>
> I hope to have covered all potential concerns in this mail, but if I missed
> anything I'd like people to speak up NOW rather than wait several months to
> give an opinion.
>
> --
> Regards
>   Ignacio R. Morelle <shadowm>
>
> _______________________________________________
> Wesnoth-dev mailing list
> [email protected]
> https://mail.gna.org/listinfo/wesnoth-dev
>
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