Throught i'm also no longer active, i'm also fine with this. ----- Mail original -----
> De: "John McNabb" <[email protected]> > À: "dev-talk" <[email protected]> > Envoyé: Samedi 25 Avril 2015 13:00:06 > Objet: Re: [Wesnoth-dev] Licensing of art and music > It's been a long time since I have contributed, mostly in the code > realm, but in the early days I did contribute a little bit of art > (mostly derivative stuff). I am fine with this. > ------------------------------------------------------------------- > "In theory, theory and practice are the same, > but in practice they're different." > --Unknown > "In the constrained vision, each new generation > born is in effect an invasion of civilization by little > barbarians, who must be civilized before it is too > late." > --T.S., 'A Conflict of Visions' > ------------------------------------------------------------------- > John W. C. McNabb > ------------------------------------------------------------------- > On Fri, Apr 24, 2015 at 10:29 PM, john w. bjerk < [email protected] > > wrote: > > Works for me. > > > —eleazar / j.w.bjerk (contributor of much terrain art, and some > > other > > odds and ends.) > > > > On Apr 24, 2015, at 3:55 PM, David White < [email protected] > > > > wrote: > > > > > > Currently, Battle for Wesnoth licenses *everything* we make under > > > the > > > GNU GPL. This means code, art, music, everything is under the > > > GPL. > > > > > > I think this is a serious mistake, since the GPL is specifically > > > designed for executable software. It makes little or no sense for > > > art or music, which puts anyone wanting to use the art or music > > > in > > > a > > > dubious and uncertain position. > > > > > > I think we should move to clarify this by moving all of our art > > > and > > > music to be licensed under something that makes sense. > > > > > > I propose that we move all art to CC-BY-SA version 4 ( > > > https://creativecommons.org/licenses/by-sa/4.0/legalcode ). I > > > think > > > doing this makes the most sense for Wesnoth and is in the spirit > > > of > > > our project. > > > > > > I have talked to some of the most significant artistic > > > contributors > > > about this and they are in favor of it, and I don't know anybody > > > who > > > objects. It is probably difficult for us to contact every artist > > > that has ever done any art for Wesnoth, but we can probably > > > contact > > > most to ensure agreement with this. > > > > > > A change like this should allow for much greater certainty with > > > respect to what Wesnoth's art can be used for and what it can't > > > moving forward. > > > > > > David _______________________________________________ > > > > > > Wesnoth-dev mailing list > > > > > > [email protected] > > > > > > https://mail.gna.org/listinfo/wesnoth-dev > > > > > _______________________________________________ > > > Wesnoth-dev mailing list > > > [email protected] > > > https://mail.gna.org/listinfo/wesnoth-dev > > _______________________________________________ > Wesnoth-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wesnoth-dev
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