Throught i'm also no longer active, i'm also fine with this. 

----- Mail original -----

> De: "John McNabb" <[email protected]>
> À: "dev-talk" <[email protected]>
> Envoyé: Samedi 25 Avril 2015 13:00:06
> Objet: Re: [Wesnoth-dev] Licensing of art and music

> It's been a long time since I have contributed, mostly in the code
> realm, but in the early days I did contribute a little bit of art
> (mostly derivative stuff). I am fine with this.

> -------------------------------------------------------------------
> "In theory, theory and practice are the same,
> but in practice they're different."
> --Unknown

> "In the constrained vision, each new generation
> born is in effect an invasion of civilization by little
> barbarians, who must be civilized before it is too
> late."
> --T.S., 'A Conflict of Visions'
> -------------------------------------------------------------------
> John W. C. McNabb
> -------------------------------------------------------------------

> On Fri, Apr 24, 2015 at 10:29 PM, john w. bjerk < [email protected] >
> wrote:

> > Works for me.
> 

> > —eleazar / j.w.bjerk (contributor of much terrain art, and some
> > other
> > odds and ends.)
> 

> > > On Apr 24, 2015, at 3:55 PM, David White < [email protected] >
> > > wrote:
> > 
> 

> > > Currently, Battle for Wesnoth licenses *everything* we make under
> > > the
> > > GNU GPL. This means code, art, music, everything is under the
> > > GPL.
> > 
> 

> > > I think this is a serious mistake, since the GPL is specifically
> > > designed for executable software. It makes little or no sense for
> > > art or music, which puts anyone wanting to use the art or music
> > > in
> > > a
> > > dubious and uncertain position.
> > 
> 

> > > I think we should move to clarify this by moving all of our art
> > > and
> > > music to be licensed under something that makes sense.
> > 
> 

> > > I propose that we move all art to CC-BY-SA version 4 (
> > > https://creativecommons.org/licenses/by-sa/4.0/legalcode ). I
> > > think
> > > doing this makes the most sense for Wesnoth and is in the spirit
> > > of
> > > our project.
> > 
> 

> > > I have talked to some of the most significant artistic
> > > contributors
> > > about this and they are in favor of it, and I don't know anybody
> > > who
> > > objects. It is probably difficult for us to contact every artist
> > > that has ever done any art for Wesnoth, but we can probably
> > > contact
> > > most to ensure agreement with this.
> > 
> 

> > > A change like this should allow for much greater certainty with
> > > respect to what Wesnoth's art can be used for and what it can't
> > > moving forward.
> > 
> 

> > > David _______________________________________________
> > 
> 
> > > Wesnoth-dev mailing list
> > 
> 
> > > [email protected]
> > 
> 
> > > https://mail.gna.org/listinfo/wesnoth-dev
> > 
> 

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> 
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