UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X; en) AppleWebKit/125.5.5 (KHTML, like Gecko) Safari/125.12 IP: 66.189.14.56 URI: http://wesnoth.slack.it/?AdvancedTactics - - - - - Index: AdvancedTactics =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/AdvancedTactics,v retrieving revision 1.49 diff -u -r1.49 AdvancedTactics --- AdvancedTactics 4 Mar 2005 06:16:47 -0000 1.49 +++ AdvancedTactics 26 Apr 2005 19:16:27 -0000 @@ -59,7 +59,9 @@ <h3>Save HP</h3> Hit points are the only consumable resource of a unit, and as such should be conservered. This means you should almost -always attack in the way that damages you the least, not in the way that damages the enemy the most. Ranged attacks +always attack in the way that damages you the least, not in the way that damages the enemy the most. //On the other hand, the faster you kill your enemy, +the less damage they can do to you. Mainly, you should try to have a mix of melee and ranged units, and attack enemy archers in melee with your fighters +and attack enemy fighters in ranged with your archers.// Ranged attacks with moderate damage against a melee-only foe is better than close-quarter fighting that gives both parties heavy damage. There are exceptions to this rule, but more often than not it will be better to focus on saving HP.
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