UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.7.5) Gecko/20041107 Firefox/1.0 IP: 24.230.102.80 URI: http://wesnoth.slack.it/?AdvancedTactics - - - - - Index: AdvancedTactics =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/AdvancedTactics,v retrieving revision 1.53 diff -u -r1.53 AdvancedTactics --- AdvancedTactics 7 May 2005 20:40:09 -0000 1.53 +++ AdvancedTactics 7 May 2005 20:40:30 -0000 @@ -145,23 +145,18 @@ Elvish Fighter with an Elvish Archer. <h3> Unit Choice </h3> - * Some units, such as Orcish Grunts or Horseman, have no ranged attack. Take advantage of this by using units that are skilled in both melee and ranged, such as Elvish Rangers, so that when you attack you will never be hurt, but yet will not be at a disadvantage when you are attacked. The same goes for units with no melee attack, such at Dark Adepts. - * When a battle is raging, use fast-moving units (your scouts) to distract the enemy by sneaking past his troops and conquering his villages, either cutting off his gold supply and sometimes forcing him to split up his troops. - * If a battle occurs at a river or some other narrow pass, it can be beneficial to use skirmishing units such as Duelists to easily cross the river and surroud your opponent or use airborne units like Gryphons to use the river squares without being at a great disadvantage. - * If crossing large body of shallow water, mountains, or other difficult terrain is necessary, use units whos moves are divisible by their water movement so moves don't go to waste. For example, if a unit takes three moves to get through one water tile, make sure he has three, six, or nine movement. Recalling 'quick' units can help ensure you've chosen the right ones. - * Units such as Elvish Fighters, which are especially good because they're cheap to produce in masses, that have both decent melee and ranged attacks can often be good for holding your front lines, because they will cause harm to their opponents no matter what they are, while a front line or horsemen is not good for holding a position, for they will fall
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