UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.7.5) Gecko/20041107 Firefox/1.0 IP: 24.230.102.80 URI: http://wesnoth.slack.it/?AdvancedTactics - - - - - Index: AdvancedTactics =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/AdvancedTactics,v retrieving revision 1.52 diff -u -r1.52 AdvancedTactics --- AdvancedTactics 7 May 2005 20:39:34 -0000 1.52 +++ AdvancedTactics 7 May 2005 20:40:09 -0000 @@ -162,7 +162,7 @@ one water tile, make sure he has three, six, or nine movement. Recalling 'quick' units can help ensure you've chosen the right ones. -*Units such as Elvish Fighters, which are especially good because they're cheap to produce in masses, that have both +* Units such as Elvish Fighters, which are especially good because they're cheap to produce in masses, that have both decent melee and ranged attacks can often be good for holding your front lines, because they will cause harm to their opponents no matter what they are, while a front line or horsemen is not good for holding a position, for they will fall like prey to elvish marksmen, and probably will never like to strike back.
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