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Index: AdvancedTactics
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/AdvancedTactics,v
retrieving revision 1.55
diff -u -r1.55 AdvancedTactics
--- AdvancedTactics     9 May 2005 04:26:42 -0000       1.55
+++ AdvancedTactics     9 May 2005 21:04:13 -0000
@@ -96,39 +96,28 @@
 
 Finally, attacking an enemy leader, especially in a castle, is an
 expensive proposition, even if you use magical attacks.
-Expect to lose units while attritioning its hit points down.
+Expect to lose units while wearing down it's hit points.
 
 
 ||Weapon specialties||
 <h3>Backstab</h3>
-"Thieves are deft of foot, and elusive,
+  "Thieves are deft of foot, and elusive,
 making them difficult to hit. Being skilled at backstabbing, thieves do double
 damage when attacking an enemy that has an ally of the thief on the opposite
 side of him. Being of chaotic disposition, thieves fight better at night than 
at
 day." --Thief_description
 
-Remember that you don't have to //attack// with another unit to get the 
backstab
-bonus, just move any unit to the opposite side of your enemy, then attack with
-the thief. It can also be effective, if you already have a unit adjacent to the
-target, to backstab and then move the other unit. If the thief doesn't kill the
-enemy, maybe the other unit can finish it off. This can be a very useful 
tactic,
-especially if the other unit has a secondary target to attack if the thief 
makes
-a kill.
-
-A good tactic is to use thieves in pairs, and attack enemy units from both 
sides
-with the two thieves. Both of them will get to use 'Backstab'. This can be
-especially lethal at night, since thieves have alignment 'Chaotic', and get
-additional 25% to damage, for a total of 10-3 (12-3 with the trait 'strong') in
-attack. (Enemy resistance to attack type 'blade' is assumed to be 0%).  Joining
-for a mere 12 gold, thieves are cheap, and they level up easily, needing 28 XP
-for level 2, //Rogue//. The Rogue has the added ability of skirmisher (ignores
-Zones of Control) and needs 70 XP to go to level 3, //Assassin//, which adds
-poisoned darts to its arsenal. Even without thieves, the encircling tactic by
-two units is very powerful, particularly against long range units. By placing
-two units on either side, you limit the opposing unit to 1 hex move in any
-direction. When the unit sidesteps in the following turn, you can re-encircle.
-This means you can hold the unit until reinfocements arrive and then adopt a
-leap-frog approach against very strong units.
+Assassins, Nightgaunts, Rogues, Shadows and Thieves can backstab.  A Thief
+costs 12 gold and has base attack of 4-3.  But with a backstab, it does
+an impressive 8-4, the equivalent of most Level 2 units.  Backstabbing at
+night with a Strong Thief does 12-3.  After 24 Experience Points, they level
+up to a Rogue doing 6-3...
+
+You don't have to //attack// with another unit to get the backstab
+bonus -- there just needs to be a unit on the opposite side of the enemy.
+The ally can even move after the backstab.  Thieves work well in pairs
+against weak or unsupported units.  They can surround a unit and attack it
+turn after turn.
 
 <h3>Slow</h3>
 Shamans, being slow, weak, and of limited firepower, need to be
@@ -152,6 +141,8 @@
 poison from that unit). and they can cure poison from //every// adjacent unit -
 irrespective of damage they have to heal.
 
+<h3>Poison</h3>
+
 ||Recruiting||
 
 Remember that your commander may recruit units when standing on //any// Keep
@@ -336,6 +327,15 @@
 and ZoC by placing them a space or two away from your leader and a space apart
 from eachother, since in battle units can quite suddenly die, and you don't 
want
 that one to be your leader.
+
+<h3>Encirclement</h3>
+The encircling tactic by
+two units is very powerful, particularly against long range units. By placing
+two units on either side, you limit the opposing unit to 1 hex move in any
+direction. When the unit sidesteps in the following turn, you can re-encircle.
+This means you can hold the unit until reinfocements arrive and then adopt a
+leap-frog approach against very strong units.
+
 
 ||Retreating||
 




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