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Index: HeirToTheThrone
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RCS file: /home/wesnoth/cvsroot/wikiroot/HeirToTheThrone,v
retrieving revision 1.33
diff -u -r1.33 HeirToTheThrone
--- HeirToTheThrone     5 May 2005 17:30:26 -0000       1.33
+++ HeirToTheThrone     5 May 2005 19:36:12 -0000
@@ -27,26 +27,56 @@
 ||Warning|| spoilers ahead!
 
 <h3>1. The Elves Besieged</h3>
-You have enough money to build 6 units (4 costing 18, 2 costing 14),
-for instance a scout, two pairs of archers-fighters, and a shaman.
-There are two routes: west past the druid, and north, over the bridge.
-If going west with Konrad, it may be useful to send Delfador north instead.
-This will encourage the northern orc to split its army,
-otherwise Konrad's route to the signpost can get blocked by enemy units.
-If going north, aim for the forest immediately south of the rough terrain.
-If you recruited some scouts, send them to delay the southern orcs,
-but retreat so only one enemy can attack each scout at once.
-Your allies will fight a corridor for Konrad so you can reach
-the north-western grasslands and get to the signpost by turn 14 or earlier.
-Try to get all of your units experience, including the shaman,
-without getting them killed.  This is not easy!
-Try to let your allies wound the enemy, and get the killing blow.
-Usually, with your help, the elves will fight the northern enemy
-leader, and you can usually get one of your archers the killing blow,
-which will level it up.
+Both Konrad and Delfador must survive, and Konrad must escape to the
+signpost in the northwest corner of the map by turn 16.
 
-You can avoid combat and get through quickly for a nice gold bonus,
-but then you have nothing worth recalling for the second scenario.
+Terrain dictates two routes to the signpost:
+west to the druid and then north,
+or north over the bridge and then west.
+If Konrad goes west, consider sending Delfador north to
+encourage the northern army to split.
+Otherwise, Konrad's route might be blocked by enemy units.
+If you take the northern path, veer west just south of the rough terrain.
+
+You have enough money to build 6 units (4 costing 18, 2 costing 14).
+For example: two scouts, a shaman, an archer, and two fighters.
+If you recruit scouts, send them south to capture villages that do
+not have red flags.  They will also delay the southern orcs.
+Use the ctrl-v command to see how far all enemy units will be able to
+move on their next turn.
+Click on an unoccupied hex and then move the cursor over an enemy unit
+to see how far that unit will be able to move.
+Position the scouts so only one enemy can attack each scout at once.
+Do not let them be surrounded, or they will be pinned down and killed!
+
+Your allies will attempt to defend a corridor for Konrad to reach the signpost.
+Your primary goals in this scenario are
+to learn how your units move and fight,
+and observe the strengths and weaknesses of the orcish units.  Do not attempt
+to stand and fight!  Not only are you and the elves outnumbered, but many
+of the orcs are higher-quality Level 2 units.
+
+Your secondary goal is to try and have your units earn experience points, so
+they can become Level 2 (or higher.)
+A unit gets one EP for surviving in combat,
+and eight EPs per level for striking the death-blow on an enemy unit.
+Let your allies lead the attack and bear the brunt of the enemy blows before
+you slip in an elf to deliver the killing blow.
+Earning experience in this scenario, without having your units killed,
+is quite difficult, because the orcs are very strong and
+your elvish allies are just as eager to earn experience as you are!
+
+Another strategy is to do no recruiting and instead move Konrad west to the 
castle.
+After a turn or two, the Elven Lord there will move out
+and allow Konrad to move to the Keep and do some recruiting.
+This will change where the orcish units move.
+
+Finally,
+you can do no recruiting, avoid combat, and move Konrad
+to the signpost as fast as possible for a nice gold bonus --
+but then you will have no units to recall in the second scenario.
+There are two options on the Preferences dialog that will speed things up:
+"Skip AI Moves" and "Accelerated Speed".
 
 Early finish bonus: 30 gold per turn.
 




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