UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.7.8) 
Gecko/20050427 Camino/0.8.4
IP: 66.189.14.56
URI: http://wesnoth.slack.it/?AdvancedTactics
 - - - - -
Index: AdvancedTactics
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/AdvancedTactics,v
retrieving revision 1.59
diff -u -r1.59 AdvancedTactics
--- AdvancedTactics     13 May 2005 13:20:48 -0000      1.59
+++ AdvancedTactics     18 May 2005 19:47:06 -0000
@@ -121,7 +121,7 @@
 <h3>Slow</h3>
 Shamans, being slow, weak, and of limited firepower, need to be
 used carefully, but don't dismiss their offensive ability. Many enemy units 
such
-as Trolls (not to mention Troll Warriors!), Pikemen, and Horsemen have two
+as Trolls (not to mention Troll Warriors!), Orcish Grunts, and Horsemen have 
two
 powerful attacks. You can cripple them for a round by Slowing them, effectively
 halving their attacks.
 
@@ -232,9 +232,9 @@
 <h3>Transport - Know the Pathways</h3>
 Try to link advantageous terrain areas together in your mind
 from where your units are (your castle at start of play)
-to opposing //and// friendly castles. For factions that don't
-provide healing units, use villages scattered between you and
-the target to influence the route to take. Decide which terrain
+to opposing //and// friendly castles. Use villages scattered between
+you and the target to influence the route to take, especially if you
+can't recruit any healing units. Decide which terrain
 is most favourable for your units and less favourable for the enemy.
 If you goal is to reach an object or hex, then do the same for that.
 




_______________________________________________
Wesnoth-wiki-changes mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/wesnoth-wiki-changes

Reply via email to