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URI: http://wesnoth.slack.it/?FrequentlyProposedIdeas
 - - - - -
Index: FrequentlyProposedIdeas
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/FrequentlyProposedIdeas,v
retrieving revision 1.9
diff -u -r1.9 FrequentlyProposedIdeas
--- FrequentlyProposedIdeas     8 Jun 2005 14:58:19 -0000       1.9
+++ FrequentlyProposedIdeas     9 Jun 2005 19:08:39 -0000
@@ -69,13 +69,12 @@
 
 Result: Only one race made by a user has been added, and that was over a year 
ago. The developers mostly feel the game
 has enough races as it is, although a few more might be accepted, if they fit 
the feel of the game; the more outlandish
-the race or faction idea, the less likely; a barbarian or easterling variation 
on humans, for example, is more likely to
-get in than dark elves, which are more likely to get in than insect warriors.
+the race or faction idea, the less likely it will be accepted. A barbarian or 
easterling variation on humans, for
+example, is more likely to get in than dark elves, which are more likely to 
get in than insect warriors.
 
 ||Magic spell system with mana/magic points etc.||
 
-Background: there have been numerous proposals of magic spells, either global 
or per unit, involving magic
-points/mana, etc
+Background: there have been numerous proposals of magic spells, either global 
or per unit, involving magic points/mana, etc
 
 Result: the developers direct attention to the Wesnoth Philosophy page 
(http://wesnoth.slack.it/?WesnothPhilosophy)
 which outlines why Wesnoth's system for magic is different. We are fairly 
happy with our magic system.
@@ -114,7 +113,7 @@
 Result: although the game engine originally supported this, the developers did 
not feel it enhanced the game, and, since
 the feature caused many bugs, it was removed. Even when it was supported, it 
was rarely used, since commonly using it
 would fundamentally change the nature of combat in the game. Among other 
changes, it would be very difficult to protect
-units from dying
+units from dying.
 
 ||There should be more traits.||
 




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