UserAgent: Opera/8.02 (Windows NT 5.0; U; en) IP: 198.204.133.208 URI: http://wesnoth.slack.it/?FrequentlyProposedIdeas - - - - - Index: FrequentlyProposedIdeas =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/FrequentlyProposedIdeas,v retrieving revision 1.18 diff -u -r1.18 FrequentlyProposedIdeas --- FrequentlyProposedIdeas 1 Aug 2005 15:32:38 -0000 1.18 +++ FrequentlyProposedIdeas 11 Aug 2005 19:16:00 -0000 @@ -1,4 +1,5 @@ -There is a forum thread about this, but it isn't being updated: http://www.wesnoth.org/forum/viewtopic.php?t=1158&start=0 +There is a forum thread about this, but it isn't being updated: http://www.wesnoth.org/forum/viewtopic.php? +t=1158&start=0 If you have a new entry for the list, edit the page, but first make sure it deserves to be on the list. @@ -84,7 +85,8 @@ Result: The game already has good graphics, especially considering it's a Free game. The developers feel that improving the games graphics even further, where possible, would be great. However the developers live in the real world and have -limited resources. If resources to produce better graphics are acquired they will likely be used to produce such graphics. +limited resources. If resources to produce better graphics are acquired they will likely be used to produce such +graphics. <!-- ... but I haven't see any of these proposed for a while... -Dacyn --> ||Castles should be more difficult to attack.|| @@ -103,18 +105,20 @@ Result: the developers feel that while such units might be appropriate for games where battles take place on a smaller scale, in a game where an entire village is a single tile, it is not appropriate. Also, it would substantially -complicate the game mechanics for little real benefit. Images that can extend into surrounding tiles are being considered. +complicate the game mechanics for little real benefit. Images that can extend into surrounding tiles are being +considered. ||Stacking Units.|| Background: suggestions to be able to place multiple units in a single hex -Result: The developers feel that this would make the game more complicated, and distort the game rules alot from what +Result: The developers feel that this would make the game more complicated, and distort the game rules a lot from what they are currently. ||Magic spell system with mana/magic points etc.|| -Background: there have been numerous proposals of magic spells, either global or per unit, involving magic points/mana, etc +Background: there have been numerous proposals of magic spells, either global or per unit, involving magic points/mana, +etc Result: the developers direct attention to the Wesnoth Philosophy page (http://wesnoth.slack.it/?WesnothPhilosophy ) which outlines why Wesnoth's system for magic is different. We are fairly happy with our magic system. @@ -219,7 +223,8 @@ Background: many people have suggested different formulae for allowing partial healing or no healing at all when a unit levels up. -Result: many developers agree with this, however many developers and users also disagree. I (David) prefer it the way it is. +Result: many developers agree with this, however many developers and users also disagree. I (David) prefer it the way it +is. Note: Since AMLA was recently expanded, it seems units full heal before advancing after max level... This is a bug, not a feature, AFAIK.
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