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IP: 198.204.133.208
URI: http://wesnoth.slack.it/?FrequentlyProposedIdeas
 - - - - -
Index: FrequentlyProposedIdeas
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/FrequentlyProposedIdeas,v
retrieving revision 1.18
diff -u -r1.18 FrequentlyProposedIdeas
--- FrequentlyProposedIdeas     1 Aug 2005 15:32:38 -0000       1.18
+++ FrequentlyProposedIdeas     11 Aug 2005 19:16:00 -0000
@@ -1,4 +1,5 @@
-There is a forum thread about this, but it isn't being updated: 
http://www.wesnoth.org/forum/viewtopic.php?t=1158&start=0
+There is a forum thread about this, but it isn't being updated: 
http://www.wesnoth.org/forum/viewtopic.php?
+t=1158&start=0
 
 
 If you have a new entry for the list, edit the page, but first make sure it 
deserves to be on the list.
@@ -84,7 +85,8 @@
 
 Result: The game already has good graphics, especially considering it's a Free 
game. The developers feel that improving
 the games graphics even further, where possible, would be great. However the 
developers live in the real world and have
-limited resources. If resources to produce better graphics are acquired they 
will likely be used to produce such graphics.
+limited resources. If resources to produce better graphics are acquired they 
will likely be used to produce such
+graphics.
 
 <!-- ... but I haven't see any of these proposed for a while... -Dacyn -->
 ||Castles should be more difficult to attack.||
@@ -103,18 +105,20 @@
 
 Result: the developers feel that while such units might be appropriate for 
games where battles take place on a smaller
 scale, in a game where an entire village is a single tile, it is not 
appropriate. Also, it would substantially
-complicate the game mechanics for little real benefit. Images that can extend 
into surrounding tiles are being considered.
+complicate the game mechanics for little real benefit. Images that can extend 
into surrounding tiles are being
+considered.
 
 ||Stacking Units.||
 
 Background: suggestions to be able to place multiple units in a single hex
 
-Result: The developers feel that this would make the game more complicated, 
and distort the game rules alot from what
+Result: The developers feel that this would make the game more complicated, 
and distort the game rules a lot from what
 they are currently.
 
 ||Magic spell system with mana/magic points etc.||
 
-Background: there have been numerous proposals of magic spells, either global 
or per unit, involving magic points/mana, etc
+Background: there have been numerous proposals of magic spells, either global 
or per unit, involving magic points/mana,
+etc
 
 Result: the developers direct attention to the Wesnoth Philosophy page 
(http://wesnoth.slack.it/?WesnothPhilosophy )
 which outlines why Wesnoth's system for magic is different. We are fairly 
happy with our magic system.
@@ -219,7 +223,8 @@
 Background: many people have suggested different formulae for allowing partial 
healing or no healing at all when a unit
 levels up.
 
-Result: many developers agree with this, however many developers and users 
also disagree. I (David) prefer it the way it is.
+Result: many developers agree with this, however many developers and users 
also disagree. I (David) prefer it the way it
+is.
 
 Note: Since AMLA was recently expanded, it seems units full heal before 
advancing after max level...
 This is a bug, not a feature, AFAIK.




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