UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.9) Gecko/20050716 Firefox/1.0.5 (Debian package 1.0.5-1) IP: 64.81.113.168 URI: http://wesnoth.slack.it/?FrequentlyProposedIdeas - - - - - Index: FrequentlyProposedIdeas =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/FrequentlyProposedIdeas,v retrieving revision 1.16 diff -u -r1.16 FrequentlyProposedIdeas --- FrequentlyProposedIdeas 14 Jul 2005 19:32:44 -0000 1.16 +++ FrequentlyProposedIdeas 31 Jul 2005 01:07:24 -0000 @@ -24,11 +24,10 @@ Background: when an idea is controversial, it is often reproposed as an option so that people who don't like it will not have to use it. -Result: It is felt that if ideas are added based on this reasoning, -then there will be no limit to the number of others added on the same basis, -since most people will use the default options and not notice how complicated the gameplay is getting. -However, large numbers of options are difficult to maintain, -because playtesting will be low - most people use default settings. +Result: Since most people use default settings, +even a small number of options is difficult to maintain. +Each new feature must be tested for every possible combination of options to prevent bugs; +the difficulty of this increases exponentially with the number of options. Also, many developers feel that gameplay options will reduce a common playtesting base, since everyone will use different options.
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