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 - - - - -
Index: RaceDescriptions
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/RaceDescriptions,v
retrieving revision 1.39
diff -u -r1.39 RaceDescriptions
--- RaceDescriptions    23 May 2005 05:29:03 -0000      1.39
+++ RaceDescriptions    9 Jun 2005 19:24:15 -0000
@@ -11,12 +11,15 @@
 * Units:ElvishShaman
 
 <b>Humans</b><br/>
-Humans first appeared in Wesnoth from a land far across the ocean to the West. 
They do not possess much magic, though
-they can learn it. They have no extra special abilities or aptitudes except 
their versatility and drive. Although
-often at odds with all races, they can occasionally form alliances with the 
less agressive races such as elves and dwarves.
+Humans first appeared in Wesnoth from a land far across the ocean to the West, 
the Green Isle. They do not possess much
+magic, though they can learn it, and can learn many more types of it than most 
others. They have no extra special
+abilities or aptitudes except their versatility and drive. Although often at 
odds with all races, they can occasionally
+form alliances with the less aggressive races such as elves and dwarves, and 
the less scrupulous among them do not
+shrink back from hiring orcish mercenaries, either. They have no natural 
enemies, although most humans, like most people
+of all races, have an instinctive dislike of the undead. Men are shorter than 
the elves, but taller still than dwarves
+or orcs.
 
-Men are shorter than the elves, but taller still than dwarves or orcs. Many 
different groups of humans exist, but the
-majority of humans live in the country of Wesnoth.<br/>
+Many different groups of humans exist, but the majority of humans live in the 
country of Wesnoth.<br/>
 The following units are loyalist unadvanced members of the race of Men:
 * Units:Bowman
 * Units:Cavalryman
@@ -42,7 +45,9 @@
 children, but are stronger than even fully grown men. They are a solitary 
folk, cautious and slow to anger, but once
 their anger is roused they are terrible fighters. Wielding many weapons with 
equal skill, dwarves are effective against
 many different races. They see in pitch darkness due to their constant work 
underground, and their heavy armor protects
-them against almost any physical attack, although magic can harm them 
effectively.<br/>
+them against almost any physical attack, although magic can harm them 
effectively. The most skilled smiths of any in the
+realm, they are often hired by foreign kings to craft magical items, and the 
weapons and jewelry they make has been the
+cause of numerous wars.<br/>
 The following are unadvanced members of the race of Dwarves:
 * Units:DwarvishFighter
 * Units:DwarvishGuardsman
@@ -51,11 +56,12 @@
 
 
 <b>Orcs</b><br/>
-Orcs are a race of fierce human-like creatures found across the wild places of 
the world. They came from across the sea,
-following the humans of the Green Isle. They are violent, quick-tempered, and 
belligerent, and hold an ancient hatred
-for the race of elves. Although orcs are disorganized and prone to infighting, 
warbands under a strong leader can cut
-bloody inroads into the boundaries where civilization meets wilderness. Most 
live in the Northland, away from the
-settled land of Wesnoth, whose people they are more often than not at war 
with.<br/>
+Orcs are a race of fierce, brown-skinned human-like creatures found across the 
wild places of the world. They came from
+across the sea, following the humans of the Green Isle. They are violent, 
quick-tempered, and belligerent, and hold an
+ancient hatred for the race of elves. Although orcs are disorganized and prone 
to infighting, warbands under a strong
+leader can cut bloody inroads into the boundaries where civilization meets 
wilderness. Most live in the Northland, away
+from the settled land of Wesnoth, whose people they are more often than not at 
war with. They are a greedy race, and
+often can be found fighting under the banner of a lich-lord or human, hoping 
to gain riches from those they defeat.<br/>
 The following are unadvanced members of the race of Orcs:
 * Units:OrcishArcher
 * Units:OrcishAssassin
@@ -66,7 +72,9 @@
 Drakes are the sons of dragons, almost the last legacy of those mighty beasts. 
 Most of the race can fly and spit fire.
 When the fire in their body is extinguished so is their life. Beacause of this 
they are weak against cold, but they are
 good against most other attacks. However, "sharp, pointy weapons" have always 
been their weakness, a characteristic most
-consider very dragonlike. They are heavy and move slowly, but once they reach 
their enemy they are devastating.<br/>
+consider very dragonlike. They are heavy and move slowly, but once they reach 
their enemy they are devastating. Their
+homeland was an island named Morogor, located between Wesnoth and the Green 
Isle, but it slowly sank into the sea, and
+now many of them are nomads, flying over the sea looking for a place to settle 
undisturbed.<br/>
 The following are unadvanced members of the race of Drakes:
 * Units:DrakeBurner
 * Units:DrakeClasher
@@ -76,8 +84,10 @@
 <b>Undead</b><br/>
 As their race's name means, these are lost souls caught between this realm and 
next. Themselves deprived of life, they
 wish to likewise deprive all others of it. They are created by Necromancers, 
practitioners of dark magic, and are
-controlled by them when raised. Most of them are strong against physical 
attacks, but are weak against fire and
-holy assaults. Since they do not require bodily warmth to survive, cold is 
very ineffectual against them.<br/>
+controlled by them when raised. After the necromancer controlling them dies, 
they remain in this world, and and continue
+fighting for a purpose none, perhaps not even them, know. Most of them are 
strong against physical attacks, but are weak
+against fire and holy assaults. Since they do not require bodily warmth to 
survive, cold is very ineffectual against
+them.<br/>
 The following are unadvanced Undead units:
 * Units:Ghost
 * Units:Ghoul




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