UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.9) Gecko/20050716 Firefox/1.0.5 (Debian package 1.0.5-1) IP: 64.81.113.168 URI: http://wesnoth.slack.it/?RaceDescriptions - - - - - Index: RaceDescriptions =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/RaceDescriptions,v retrieving revision 1.45 diff -u -r1.45 RaceDescriptions --- RaceDescriptions 19 Jul 2005 17:56:51 -0000 1.45 +++ RaceDescriptions 29 Jul 2005 18:21:15 -0000 @@ -1,17 +1,6 @@ -<b>Elves</b><br/> -Elves are the elder race. They are skilled with the bow and arrow - almost all of them carry one - and are also good -with the sword. They do not use many weapons but these, although they are in command of powerful magic, and do use it -when needed. Physically, Elves are quite tall, and seem even taller due to their slimness. They are peaceful beings, -but -will fight against any who enter their homeland unasked. They live mostly in the forests of the southwest, although -some -choose to live in the harsh Northlands. -* Units:ElvishArcher -* Units:ElvishFighter -* Units:ElvishScout -* Units:ElvishShaman +||The Six Main Races|| -<b>Humans</b><br/> +||Humans||<br/> Humans first appeared in Wesnoth from a land far across the ocean to the West, the Green Isle. They do not possess much magic, though they can learn it, and can learn many more types of it than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally @@ -45,29 +34,24 @@ Lichdom. * Units:DarkAdept +||Elves||<br/> +Elves are the elder race. They are skilled with the bow and arrow - almost all of them carry one - and are also good +with the sword. They do not use many weapons but these, although they are in command of powerful magic, and do use it +when needed. Physically, Elves are quite tall, and seem even taller due to their slimness. They are peaceful beings, +but will fight against any who enter their homeland unasked. They live mostly in the forests of the Southwest, although +some choose to live in the harsh Northlands. +* Units:ElvishArcher +* Units:ElvishFighter +* Units:ElvishScout +* Units:ElvishShaman -<b>Dwarves</b><br/> -Dwarves are the second oldest race known today. The Elves, of course, are the first. Dwarves are the height of human -children, but are stronger than even fully grown men. They are a solitary folk, cautious and slow to anger, but once -their anger is roused they are terrible fighters. Wielding many weapons with equal skill, dwarves are effective against -many different races. They see in pitch darkness due to their constant work underground, and their heavy armor protects -them against almost any physical attack, although magic can harm them effectively. The most skilled smiths of any in -the realm, they are often hired by foreign kings to craft magical items, and the weapons and jewelry they make have been -the cause of numerous wars. -* Units:DwarvishFighter -* Units:DwarvishGuardsman -* Units:DwarvishThunderer -* Units:DwarvishUlfserker - - -<b>Orcs</b><br/> +||Orcs||<br/> Orcs are a race of fierce, brown-skinned human-like creatures found across the wild places of the world. They came from across the sea, following the humans of the Green Isle. They are violent, quick-tempered, and belligerent, and hold an ancient hatred for the race of elves. Although orcs are disorganized and prone to infighting, warbands under a strong leader can cut bloody inroads into the boundaries where civilization meets wilderness. Most live in the Northland, away from the settled land of Wesnoth, whose people they are more often than not at war with. They are a greedy race, and -often can be found fighting under the banner of a lich-lord or human, hoping to gain riches from those they -defeat. +often can be found fighting under the banner of a lich-lord or human, hoping to gain riches from those they defeat. * Units:OrcishArcher * Units:OrcishAssassin * Units:OrcishGrunt @@ -77,21 +61,20 @@ * Units:WolfRider * Units:GoblinSpearman +||Dwarves||<br/> +Dwarves were living on the Great Continent before Haldric arrived, but they were also immigrants, like him, coming from +the East across the mountains. Dwarves are the height of human children, but are stronger than even fully grown men. +They are a solitary folk, cautious and slow to anger, but once their anger is roused they are terrible fighters. +Wielding many weapons with equal skill, dwarves are effective against many different races. They see in pitch darkness +due to their constant work underground, and their heavy armor protects them against almost any physical attack, although +magic can harm them effectively. The most skilled smiths of any in the realm, they are often hired by foreign kings to +craft magical items, and the weapons and jewelry they make have been the cause of numerous wars. +* Units:DwarvishFighter +* Units:DwarvishGuardsman +* Units:DwarvishThunderer +* Units:DwarvishUlfserker -<b>Drakes</b><br/> -Drakes are the sons of dragons, almost the last legacy of those mighty beasts. Most of the race can fly and spit fire. -When the fire in their body is extinguished so is their life. Beacause of this they are weak against cold, but they are -good against most other attacks. However, "sharp, pointy weapons" have always been their weakness, a characteristic -most -consider very dragonlike. They are heavy and move slowly, but once they reach their enemy they are devastating. Their -homeland was an island named Morogor, located between Wesnoth and the Green Isle, but it slowly sank into the sea, and -now many of them are nomads, flying over the sea looking for a place to settle undisturbed. -* Units:DrakeBurner -* Units:DrakeClasher -* Units:DrakeFighter -* Units:DrakeGlider - -<b>Undead</b><br/> +||Undead||<br/> As their race's name means, these are lost souls caught between this realm and next. Themselves deprived of life, they wish to likewise deprive all others of it. They are created by Necromancers, practitioners of dark magic, and are controlled by them when raised. After the necromancer controlling them dies, they remain in this world, and and @@ -105,17 +88,31 @@ * Units:VampireBat * Units:WalkingCorpse -<b>Other Races</b><br/> +||Drakes||<br/> +Drakes are the sons of dragons, almost the last legacy of those mighty beasts. Most of the race can fly and spit fire. +When the fire in their body is extinguished so is their life. Beacause of this they are weak against cold, but they are +good against most other attacks. However, "sharp, pointy weapons" have always been their weakness, a characteristic +most consider very dragonlike. They are heavy and move slowly, but once they reach their enemy they are devastating. +Their homeland was an island named Morogor, located between Wesnoth and the Green Isle, but it slowly sank into the sea, +and now many of them are nomads, flying over the sea looking for a place to settle undisturbed. +* Units:DrakeBurner +* Units:DrakeClasher +* Units:DrakeFighter +* Units:DrakeGlider + +||Other Races|| + + There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent. -Lizards are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places. +||Lizards|| are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places. * Units:SaurianSkirmisher * Units:SaurianTribalist -Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form +||Merfolk|| live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land. @@ -124,21 +121,22 @@ * Units:MermanHunter -Nagas are the enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. +||Nagas|| are the enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen. * Units:NagaFighter -Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them +||Ogres|| are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a weapon. * Units:YoungOgre -Trolls are slightly more intelligent than Ogres, and ally with the Orcs whenever their shared homeland is in danger. +||Trolls|| are slightly more intelligent than Ogres, and ally with the Orcs whenever their shared homeland is in danger. However, most of the time they avoid each other. * Units:TrollWhelp -<b>Monsters</b><br/> +||Monsters|| + There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence. * Units:Cockatrice
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