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 - - - - -
Index: RaceDescriptions
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/RaceDescriptions,v
retrieving revision 1.45
diff -u -r1.45 RaceDescriptions
--- RaceDescriptions    19 Jul 2005 17:56:51 -0000      1.45
+++ RaceDescriptions    29 Jul 2005 18:21:15 -0000
@@ -1,17 +1,6 @@
-<b>Elves</b><br/>
-Elves are the elder race. They are skilled with the bow and arrow - almost all 
of them carry one - and are also good
-with the sword. They do not use many weapons but these, although they are in 
command of powerful magic, and do use it
-when needed. Physically, Elves are quite tall, and seem even taller due to 
their slimness. They are peaceful beings,
-but
-will fight against any who enter their homeland unasked. They live mostly in 
the forests of the southwest, although
-some
-choose to live in the harsh Northlands.
-* Units:ElvishArcher
-* Units:ElvishFighter
-* Units:ElvishScout
-* Units:ElvishShaman
+||The Six Main Races||
 
-<b>Humans</b><br/>
+||Humans||<br/>
 Humans first appeared in Wesnoth from a land far across the ocean to the West, 
the Green Isle. They do not possess much
 magic, though they can learn it, and can learn many more types of it than most 
others. They have no extra special
 abilities or aptitudes except their versatility and drive. Although often at 
odds with all races, they can occasionally
@@ -45,29 +34,24 @@
 Lichdom.
 * Units:DarkAdept
 
+||Elves||<br/>
+Elves are the elder race. They are skilled with the bow and arrow - almost all 
of them carry one - and are also good
+with the sword. They do not use many weapons but these, although they are in 
command of powerful magic, and do use it
+when needed. Physically, Elves are quite tall, and seem even taller due to 
their slimness. They are peaceful beings,
+but will fight against any who enter their homeland unasked. They live mostly 
in the forests of the Southwest, although
+some choose to live in the harsh Northlands.
+* Units:ElvishArcher
+* Units:ElvishFighter
+* Units:ElvishScout
+* Units:ElvishShaman
 
-<b>Dwarves</b><br/>
-Dwarves are the second oldest race known today. The Elves, of course, are the 
first. Dwarves are the height of human
-children, but are stronger than even fully grown men. They are a solitary 
folk, cautious and slow to anger, but once
-their anger is roused they are terrible fighters. Wielding many weapons with 
equal skill, dwarves are effective against
-many different races. They see in pitch darkness due to their constant work 
underground, and their heavy armor protects
-them against almost any physical attack, although magic can harm them 
effectively. The most skilled smiths of any in
-the realm, they are often hired by foreign kings to craft magical items, and 
the weapons and jewelry they make have been
-the cause of numerous wars.
-* Units:DwarvishFighter
-* Units:DwarvishGuardsman
-* Units:DwarvishThunderer
-* Units:DwarvishUlfserker
-
-
-<b>Orcs</b><br/>
+||Orcs||<br/>
 Orcs are a race of fierce, brown-skinned human-like creatures found across the 
wild places of the world. They came from
 across the sea, following the humans of the Green Isle. They are violent, 
quick-tempered, and belligerent, and hold an
 ancient hatred for the race of elves. Although orcs are disorganized and prone 
to infighting, warbands under a strong
 leader can cut bloody inroads into the boundaries where civilization meets 
wilderness. Most live in the Northland, away
 from the settled land of Wesnoth, whose people they are more often than not at 
war with. They are a greedy race, and
-often can be found fighting under the banner of a lich-lord or human, hoping 
to gain riches from those they
-defeat.
+often can be found fighting under the banner of a lich-lord or human, hoping 
to gain riches from those they defeat.
 * Units:OrcishArcher
 * Units:OrcishAssassin
 * Units:OrcishGrunt
@@ -77,21 +61,20 @@
 * Units:WolfRider
 * Units:GoblinSpearman
 
+||Dwarves||<br/>
+Dwarves were living on the Great Continent before Haldric arrived, but they 
were also immigrants, like him, coming from
+the East across the mountains. Dwarves are the height of human children, but 
are stronger than even fully grown men.
+They are a solitary folk, cautious and slow to anger, but once their anger is 
roused they are terrible fighters.
+Wielding many weapons with equal skill, dwarves are effective against many 
different races. They see in pitch darkness
+due to their constant work underground, and their heavy armor protects them 
against almost any physical attack, although
+magic can harm them effectively. The most skilled smiths of any in the realm, 
they are often hired by foreign kings to
+craft magical items, and the weapons and jewelry they make have been the cause 
of numerous wars.
+* Units:DwarvishFighter
+* Units:DwarvishGuardsman
+* Units:DwarvishThunderer
+* Units:DwarvishUlfserker
 
-<b>Drakes</b><br/>
-Drakes are the sons of dragons, almost the last legacy of those mighty beasts. 
 Most of the race can fly and spit fire.
-When the fire in their body is extinguished so is their life. Beacause of this 
they are weak against cold, but they are
-good against most other attacks. However, "sharp, pointy weapons" have always 
been their weakness, a characteristic
-most
-consider very dragonlike. They are heavy and move slowly, but once they reach 
their enemy they are devastating. Their
-homeland was an island named Morogor, located between Wesnoth and the Green 
Isle, but it slowly sank into the sea, and
-now many of them are nomads, flying over the sea looking for a place to settle 
undisturbed.
-* Units:DrakeBurner
-* Units:DrakeClasher
-* Units:DrakeFighter
-* Units:DrakeGlider
-
-<b>Undead</b><br/>
+||Undead||<br/>
 As their race's name means, these are lost souls caught between this realm and 
next. Themselves deprived of life, they
 wish to likewise deprive all others of it. They are created by Necromancers, 
practitioners of dark magic, and are
 controlled by them when raised. After the necromancer controlling them dies, 
they remain in this world, and and
@@ -105,17 +88,31 @@
 * Units:VampireBat
 * Units:WalkingCorpse
 
-<b>Other Races</b><br/>
+||Drakes||<br/>
+Drakes are the sons of dragons, almost the last legacy of those mighty beasts. 
 Most of the race can fly and spit fire.
+When the fire in their body is extinguished so is their life. Beacause of this 
they are weak against cold, but they are
+good against most other attacks. However, "sharp, pointy weapons" have always 
been their weakness, a characteristic
+most consider very dragonlike. They are heavy and move slowly, but once they 
reach their enemy they are devastating.
+Their homeland was an island named Morogor, located between Wesnoth and the 
Green Isle, but it slowly sank into the sea,
+and now many of them are nomads, flying over the sea looking for a place to 
settle undisturbed.
+* Units:DrakeBurner
+* Units:DrakeClasher
+* Units:DrakeFighter
+* Units:DrakeGlider
+
+||Other Races||
+
+
 There are other races than these six main ones. They often align with the 
larger races, but these alliances are usually
 not permanent.
 
 
-Lizards are the smaller, more crafty allies of the Drakes. They often live in 
swamps or other damp places.
+||Lizards|| are the smaller, more crafty allies of the Drakes. They often live 
in swamps or other damp places.
 * Units:SaurianSkirmisher
 * Units:SaurianTribalist
 
 
-Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk 
in the deep. Ordinarily they form
+||Merfolk|| live in the shallow parts of the ocean, wary of the monsters that 
lurk in the deep. Ordinarily they form
 alliances with no one, but in Asheviere's time they allied with the elves in 
order to defeat their captors. Mermen are
 powerful and quick in any watery environment, but struggle greatly to move on 
land.
 
@@ -124,21 +121,22 @@
 * Units:MermanHunter
 
 
-Nagas are the enemies of the Merfolk, and in Asheviere's time they allied with 
orcs to finally defeat their opponents.
+||Nagas|| are the enemies of the Merfolk, and in Asheviere's time they allied 
with orcs to finally defeat their opponents.
 They usually join forces with anyone willing to help them defeat the mermen.
 * Units:NagaFighter
 
 
-Ogres are wild beasts that live in the Northlands, but the Wesnothian army 
occasionally captures them and trains them
+||Ogres|| are wild beasts that live in the Northlands, but the Wesnothian army 
occasionally captures them and trains them
 for battle. They are extremely brutish and stupid, but possess enough 
intelligence to wield a weapon.
 * Units:YoungOgre
 
-Trolls are slightly more intelligent than Ogres, and ally with the Orcs 
whenever their shared homeland is in danger.
+||Trolls|| are slightly more intelligent than Ogres, and ally with the Orcs 
whenever their shared homeland is in danger.
 However, most of the time they avoid each other.
 * Units:TrollWhelp
 
 
-<b>Monsters</b><br/>
+||Monsters||
+
 There are many monsters that roam about the land, not obeying anyone's orders. 
Occasionally, but not often, those who
 see them survive to tell the tale, and it is only from them that the people of 
Wesnoth know of their existence.
 * Units:Cockatrice




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