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 - - - - -
Index: RaceDescriptions
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/RaceDescriptions,v
retrieving revision 1.42
diff -u -r1.42 RaceDescriptions
--- RaceDescriptions    7 Jul 2005 03:36:37 -0000       1.42
+++ RaceDescriptions    13 Jul 2005 17:08:53 -0000
@@ -5,8 +5,7 @@
 but
 will fight against any who enter their homeland unasked. They live mostly in 
the forests of the southwest, although
 some
-choose to live in the harsh Northlands.<br/>
-The following are unadvanced members of the race of Elves:
+choose to live in the harsh Northlands.
 * Units:ElvishArcher
 * Units:ElvishFighter
 * Units:ElvishScout
@@ -17,13 +16,14 @@
 magic, though they can learn it, and can learn many more types of it than most 
others. They have no extra special
 abilities or aptitudes except their versatility and drive. Although often at 
odds with all races, they can occasionally
 form alliances with the less aggressive races such as elves and dwarves, and 
the less scrupulous among them do not
-shrink back from hiring orcish mercenaries, either. They have no natural 
enemies, although most humans, like most
-people
-of all races, have an instinctive dislike of the undead. Men are shorter than 
the elves, but taller still than dwarves
-or orcs.
-
-Many different groups of humans exist, but the majority of humans live in the 
country of Wesnoth.<br/>
-The following units are loyalist unadvanced members of the race of Men:
+shrink back from hiring orcish mercenaries, either. They have no natural 
enemies, although the majority of humans, like
+most people of all races, have an instinctive dislike of the undead. Men are 
shorter than the elves, but taller still
+than dwarves or orcs.
+
+Many different groups of humans exist, but the majority of humans live in the 
country of Wesnoth. These are protected by
+the soldiers of the Wesnothian Army, the most organized military force in the 
known world. Its warriors come from the
+main provinces, where all men are conscripted at an early age, or from the 
eastern plains, where the art of horseriding
+and archery are taught from birth.
 * Units:Bowman
 * Units:Cavalryman
 * Units:Fencer
@@ -32,14 +32,17 @@
 * Units:Mage
 * Units:Spearman
 
-The following units are outlaw unadvanced members of the race of Men:
+Bands of outlaw humans roam the wild areas of the Great Continent, stealing 
from unprotected villages. Most would run in
+fear if faced by a true army, but the more skilled of them would not be afraid 
to walk right into an opponent's camp,
+assassinate their leader, and run away.
 * Units:Footpad
 * Units:Poacher
 * Units:Thief
 * Units:Bandit
 * Units:GryphonRider
 
-The following units are unadvanced members of the race of Men but aligned with 
the Undead:
+Although the art of necromancy is outlawed in Wesnoth, some mages choose to 
practice it, starting them on the road to
+Lichdom.
 * Units:DarkAdept
 
 
@@ -50,8 +53,7 @@
 many different races. They see in pitch darkness due to their constant work 
underground, and their heavy armor protects
 them against almost any physical attack, although magic can harm them 
effectively. The most skilled smiths of any in
 the realm, they are often hired by foreign kings to craft magical items, and 
the weapons and jewelry they make have been
-the cause of numerous wars.<br/>
-The following are unadvanced members of the race of Dwarves:
+the cause of numerous wars.
 * Units:DwarvishFighter
 * Units:DwarvishGuardsman
 * Units:DwarvishThunderer
@@ -65,15 +67,13 @@
 leader can cut bloody inroads into the boundaries where civilization meets 
wilderness. Most live in the Northland, away
 from the settled land of Wesnoth, whose people they are more often than not at 
war with. They are a greedy race, and
 often can be found fighting under the banner of a lich-lord or human, hoping 
to gain riches from those they
-defeat.<br/>
-The following are unadvanced members of the race of Orcs:
+defeat.
 * Units:OrcishArcher
 * Units:OrcishAssassin
 * Units:OrcishGrunt
 
 Goblins are a different breed than the orcs, smaller and weaker, but quicker. 
However, since they are the same
-species, they are considered by most the same race.<br/>
-The following are unadvanced members of the race of Goblins:
+species, they are considered by most the same race.
 * Units:WolfRider
 * Units:GoblinSpearman
 
@@ -85,8 +85,7 @@
 most
 consider very dragonlike. They are heavy and move slowly, but once they reach 
their enemy they are devastating. Their
 homeland was an island named Morogor, located between Wesnoth and the Green 
Isle, but it slowly sank into the sea, and
-now many of them are nomads, flying over the sea looking for a place to settle 
undisturbed.<br/>
-The following are unadvanced members of the race of Drakes:
+now many of them are nomads, flying over the sea looking for a place to settle 
undisturbed.
 * Units:DrakeBurner
 * Units:DrakeClasher
 * Units:DrakeFighter
@@ -98,8 +97,7 @@
 controlled by them when raised. After the necromancer controlling them dies, 
they remain in this world, and and
 continue fighting for a purpose none, perhaps not even them, know. Most of 
them are strong against physical attacks, but
 are weak against fire and holy assaults. Since they do not require bodily 
warmth to survive, cold is very ineffectual
-against them.<br/>
-The following are unadvanced Undead units:
+against them.
 * Units:Ghost
 * Units:Ghoul
 * Units:Skeleton
@@ -113,14 +111,12 @@
 
 
 Lizards are the smaller, more crafty allies of the Drakes. They often live in 
swamps or other damp places.
-
 * Units:SaurianSkirmisher
 * Units:SaurianTribalist
 
 
 Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk 
in the deep. Ordinarily they form
 alliances with no one, but in Asheviere's time they allied with the elves in 
order to defeat their captors.
-
 * Units:MermaidInitiate
 * Units:MermanFighter
 * Units:MermanHunter
@@ -128,25 +124,21 @@
 
 Nagas are the enemies of the Merfolk, and in Asheviere's time they allied with 
orcs to finally defeat their opponents.
 They usually join forces with anyone willing to help them defeat the mermen.
-
 * Units:NagaFighter
 
 
 Ogres are wild beasts that live in the Northlands, but the wesnoth army 
occasionally captures them and trains them for
 battle.
-
 * Units:YoungOgre
 
 Trolls are slightly more intelligent than Ogres, and ally with the Orcs 
whenever their shared homeland is in danger.
 Most of the time they avoid each other.
-
 * Units:TrollWhelp
 
 
 <b>Monsters</b><br/>
 There are many monsters that roam about the land, not obeying anyone's orders. 
Occasionally, but not often, those who
 see them survive to tell the tale, and it is only from them that the people of 
Wesnoth know of their existence.
-
 * Units:Cockatrice
 * Units:Cuttlefish
 * Units:FireDragon




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