UserAgent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1) IP: 152.3.240.149 URI: http://wesnoth.slack.it/?RaceDescriptions - - - - - Index: RaceDescriptions =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/RaceDescriptions,v retrieving revision 1.40 diff -u -r1.40 RaceDescriptions --- RaceDescriptions 9 Jun 2005 19:24:15 -0000 1.40 +++ RaceDescriptions 29 Jun 2005 15:11:31 -0000 @@ -1,8 +1,10 @@ <b>Elves</b><br/> Elves are the elder race. They are skilled with the bow and arrow - almost all of them carry one - and are also good with the sword. They do not use many weapons but these, although they are in command of powerful magic, and do use it -when needed. Physically, Elves are quite tall, and seem even taller due to their slimness. They are peaceful beings, but -will fight against any who enter their homeland unasked. They live mostly in the forests of the southwest, although some +when needed. Physically, Elves are quite tall, and seem even taller due to their slimness. They are peaceful beings, +but +will fight against any who enter their homeland unasked. They live mostly in the forests of the southwest, although +some choose to live in the harsh Northlands.<br/> The following are unadvanced members of the race of Elves: * Units:ElvishArcher @@ -15,7 +17,8 @@ magic, though they can learn it, and can learn many more types of it than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as elves and dwarves, and the less scrupulous among them do not -shrink back from hiring orcish mercenaries, either. They have no natural enemies, although most humans, like most people +shrink back from hiring orcish mercenaries, either. They have no natural enemies, although most humans, like most +people of all races, have an instinctive dislike of the undead. Men are shorter than the elves, but taller still than dwarves or orcs. @@ -45,7 +48,8 @@ children, but are stronger than even fully grown men. They are a solitary folk, cautious and slow to anger, but once their anger is roused they are terrible fighters. Wielding many weapons with equal skill, dwarves are effective against many different races. They see in pitch darkness due to their constant work underground, and their heavy armor protects -them against almost any physical attack, although magic can harm them effectively. The most skilled smiths of any in the +them against almost any physical attack, although magic can harm them effectively. The most skilled smiths of any in +the realm, they are often hired by foreign kings to craft magical items, and the weapons and jewelry they make has been the cause of numerous wars.<br/> The following are unadvanced members of the race of Dwarves: @@ -61,17 +65,25 @@ ancient hatred for the race of elves. Although orcs are disorganized and prone to infighting, warbands under a strong leader can cut bloody inroads into the boundaries where civilization meets wilderness. Most live in the Northland, away from the settled land of Wesnoth, whose people they are more often than not at war with. They are a greedy race, and -often can be found fighting under the banner of a lich-lord or human, hoping to gain riches from those they defeat.<br/> +often can be found fighting under the banner of a lich-lord or human, hoping to gain riches from those they +defeat.<br/> The following are unadvanced members of the race of Orcs: * Units:OrcishArcher * Units:OrcishAssassin * Units:OrcishGrunt +Goblins are a different breed than the orcs, smaller and weaker, but quicker. However, since they are the same +species, they are considered by most the same race.<br/> +The following are unadvanced members of the race of Goblins: +* Units:WolfRider +* Units:GoblinSpearman + <b>Drakes</b><br/> Drakes are the sons of dragons, almost the last legacy of those mighty beasts. Most of the race can fly and spit fire. When the fire in their body is extinguished so is their life. Beacause of this they are weak against cold, but they are -good against most other attacks. However, "sharp, pointy weapons" have always been their weakness, a characteristic most +good against most other attacks. However, "sharp, pointy weapons" have always been their weakness, a characteristic +most consider very dragonlike. They are heavy and move slowly, but once they reach their enemy they are devastating. Their homeland was an island named Morogor, located between Wesnoth and the Green Isle, but it slowly sank into the sea, and now many of them are nomads, flying over the sea looking for a place to settle undisturbed.<br/> @@ -84,8 +96,10 @@ <b>Undead</b><br/> As their race's name means, these are lost souls caught between this realm and next. Themselves deprived of life, they wish to likewise deprive all others of it. They are created by Necromancers, practitioners of dark magic, and are -controlled by them when raised. After the necromancer controlling them dies, they remain in this world, and and continue -fighting for a purpose none, perhaps not even them, know. Most of them are strong against physical attacks, but are weak +controlled by them when raised. After the necromancer controlling them dies, they remain in this world, and and +continue +fighting for a purpose none, perhaps not even them, know. Most of them are strong against physical attacks, but are +weak against fire and holy assaults. Since they do not require bodily warmth to survive, cold is very ineffectual against them.<br/> The following are unadvanced Undead units: @@ -101,13 +115,6 @@ not permanent. -Goblins are considered by those not acquainted with Orcish custom to be identical to orcs, but really they are a -different breed, smaller and weaker, but quicker. They are almost always found allied with orcs. - -* Units:WolfRider -* Units:GoblinSpearman - - Lizards are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places. * Units:SaurianSkirmisher
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