UserAgent: Mozilla/4.5 [en] (X11; I; IRIX64 6.5 IP30) Mozilla/4.08 [en] (Win95; I ;Nav) IP: 81.240.255.226 URI: http://wesnoth.slack.it/?CreatingNewUnits - - - - - Index: CreatingNewUnits =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/CreatingNewUnits,v retrieving revision 1.5 diff -u -r1.5 CreatingNewUnits --- CreatingNewUnits 2 Jan 2005 19:17:09 -0000 1.5 +++ CreatingNewUnits 21 Jul 2005 06:55:14 -0000 @@ -1,47 +1,60 @@ +Most had been purchased in thrift shops as quick expedients when I moved in Crummy Flight Florida [[http://jhonson7.tripod.com/cheap-flight-florida.html Cheap Flying Florida]] + Wrist Scout [[http://devrita.artshost.com/wrist/watch.html Wrist Ticker]] + Anti Avast Virus [[http://jivoderhome.hippocollector.com/anti/avast-virus.html Anti Avast Virus]] + Banker Reliance [[http://jhonsonhome.freewebpage.org/banker-trust.html Banker Bank]] + Launching Music Video [[http://jhonson.mvhosted.com/launch/music-video.html Launch Music Television]] + Land Michigan Real [[http://jhonsonhome.e2uhosting.com/estate/michigan-real.html Land Michigan Genuine]] + Auto Dealer [[http://devrita.fbhosting.com/auto/trader.html Machine Trader]] + Free Levitra [[http://devritahome.50webs.com/free/levitra.html Relieve Levitra]] + Bbc Sport [[http://jhonsonhome.fbhosting.com/bbc/sport.html Bbc Sport]] + Finance General [[http://goncharhome.freewebsites.com/finance-general.html Finance Oecumenical]] + Spybot Virus [[http://devrita.mvhosted.com/spybot/virus.html Spybot Virus]] + Free Penis Magnification Exercise [[http://jivoder.50webs.com/free/penis-enlargement-exercise.html Dislodge Penis Enlargement Exercise]] + Money Unclaimed [[http://gonchar.esmartbuyer.com/money/unclaimed.html Money Unclaimed]] + Caldwell Banker Realty [[http://jhonsonhome.freewebpage.org/caldwell-banker-realty.html Caldwell Banker Realty]] + Mo Mo Money Problem [[http://gonchar.esmartbuyer.com/mo-mo-money-problem.html Mo Mo Money Problem]] + Bonnaroo Music Festival [[http://jhonson.mvhosted.com/bonnaroo-music-festival.html Bonnaroo Music Festival]] + Cruise Line [[http://goncharhomepage.myfreewebs.net/cruise/line.html Cruise Blood]] + Doctor Female Patient Penis Absorb [[http://jivoder.zvf.dk/doctor-female-patient-penis-suck.html Fix Female Patient Penis Suck]] + Norton Anti Virus 2005 Product Cay [[http://jivoderhome.hippocollector.com/norton-anti-virus-2005-product-key.html Norton Anti Virus 2005 Product Fundamental]] + Airline Midwest [[http://jhonson.esmartdesign.com/airline-midwest.html Airline Midwest]] + She must be a weight lifter, I decided by looking at her muscles Units are enclosed in [unit] tags. The first attribute of a unit is the ||name|| key. This is displayed on the Status Table when a unit of this type is selected. It is also the value of the ||type|| attribute for these units (See BuildingScenarios). - The ||race|| and ||gender|| keys indicate what kind of names units of this type should have. Values for ||race|| are 'elf', 'human', 'dwarf', 'orc', 'goblin', 'ogre', 'merman', 'naga', 'troll', 'undead', and 'monster' Units with race either ||undead|| or ||monster|| do not have traits. Units with ||race=undead|| cannot be poisoned. Values for ||gender|| are ||male|| and ||female|| (Default is ||male||). - The next attributes are ||image||, ||image_defensive||, and ||profile||. These are the images of the unit when it is resting, defending, and talking, respectively. The default for the keys ||image_defensive|| and ||profile|| is the value for ||image||. - Next is the ||ability|| key. This is a list of strings which are listed as the abilities of the unit. The following strings give the unit an ability: - illuminates: Units surrounding this unit recieve 25% lawful bonus. leadership: Units surrounding this unit recieve +1 damage. heals: Units surrounding this unit regenerate 4 HP per turn. cures: Units surrounding this unit regenerate as if they were on a villages. regenerates: The unit regenerates each turn as if it were on a village. teleport: Whenever it is on a village, the unit can use 1 move point to move to any allied village. - skirmisher: The unit is unaffected by ZoC. + skirmisher: The u +1000 +nit is unaffected by ZoC. ambush: The unit becomes invisible on forest. nightstalk: The unit becomes invisible during night. - The ||hitpoints|| and ||movement|| keys input numbers. ||hitpoints|| is the amount of HP the unit has, and ||movement|| is the number of move points it recieves each turn. - The ||movement_type|| key is a shortcut to information found in game.cfg. After the ||movement_type|| key, tags can be used to modify the unit's movement. - The ||[movement costs]|| tag has keys equal to the name of the terrain, and values equal to the number of move points it takes to move onto a tile of that terrain type. - Terrains: - - village castle grassland @@ -55,35 +68,29 @@ swamp water shallow water deep water - The ||[defense]|| tag also has keys equal to the name of the terrain, and values equal to the percent chance the unit has of being hit while on a tile of that terrain type. - The ||[resistance]|| tag has keys equal to attack types, and values equal to the percent damage that the unit takes from attacks of that type. The attack types are: - blade pierce impact fire cold holy - The next keys are ||experience|| and ||advanceto||. ||experience|| is the amount of experience the unit needs to advance to the unit with the name specified in ||advanceto||. If ||advanceto|| has multiple entries, the player will choose which unit to advance to. If ||advanceto=null||, then the unit cannot advance. - The next keys are ||cost|| and ||level||. ||cost|| is how much gold the unit costs to recruit, and ||level|| is the upkeep cost of the unit. ||level|| is also the amount of XP another unit gets for fighting this one. - The next keys are ||alignment|| and ||usage||. ||alignment|| tells how the unit's damage should be affected by the lawful bonus of the tile it is on. @@ -91,28 +98,22 @@ ||usage|| is the AI's interpretation of this unit. Values are 'fighter', 'scout', 'archer', 'mixed fighter', and 'null' (Default is null). - The last keys are ||unit_description|| and ||get_hit_sound||. ||unit_description|| is the text that is displayed in the unit descriptor box. ||get_hit_sound|| is a .wav file in ||sounds/|| that is played when the unit is hit. - Next are the ||[attack]|| tags. The ||name|| key is the displayed name of the attack. The ||name|| key also affects the ||has_weapon|| filter (See BuildingScenariosIntermediate). - Next are the ||type|| and ||range|| keys. ||type|| is an attack type. ||range|| is either 'short' or 'long'. 'range=short' means melee, 'range=long' means ranged. - The ||hexes|| key indicates a multiple-hex ranged attack. ||hexes|| is the number of spaces the attack can shoot. **this will be obsolete soon, supposedly** - The ||special|| key is similar to the ||ability|| key. The values are: - magical: This attack is guaranteed a 70% chance of hitting. marksman: This attack is guaranteed a 60% chance of hitting. drain: The unit gains health (?)% of the time whenever this attack hits. @@ -122,28 +123,19 @@ charge: Whenever the unit attacks with this attack, both it and the unit it attacks do +100% damage. backstab: Whenever there is a unit allied with this unit "behind" the unit that this attack attacks, then this attack does +100% damage. - The last keys are ||damage|| and ||number||. ||damage|| is the amount of damage the attack does; ||number|| is the number of times it can hit with each attack. - Next are the animation tags (Note: these are inside the ||[attack]|| tags). The ||[frame]|| tag contains the keys ||begin||, ||end||, and ||image||. ||begin|| and ||end|| specify in what period of time the frame should exist. These times are in milliseconds. 0 is when the attack hits. The ||image|| key is the unit image to switch to during this time. - The ||[missile_frame]|| tag is like the ||[frame]|| tag, but ||image|| represents the image of the projectile. +4d4 Also ||image_diagonal|| is the image when the attack is not north-south aligned. - The ||[sound]|| tag takes the keys ||time|| (the time to play the sound) and ||sound|| (the sound to play). - ||See Also|| - * EditingWesnoth - - - -
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