UserAgent: Mozilla/3.01C-KIT (Win95; U)
IP: 12.42.48.204
URI: http://wesnoth.slack.it/?CreatingNewUnits
 - - - - -
Index: CreatingNewUnits
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/CreatingNewUnits,v
retrieving revision 1.17
diff -u -r1.17 CreatingNewUnits
--- CreatingNewUnits    26 Jul 2005 00:26:57 -0000      1.17
+++ CreatingNewUnits    26 Jul 2005 05:44:10 -0000
@@ -1,47 +1,60 @@
+But here she was telling me what a special kind of man I was not to let it 
bother me Care Harvard Health Pilgrim 
[[http://teddyhome.esmartdesign.com/care/harvard-health-pilgrim.html Care 
Harvard Health Pilgrim]]
+ Fake Ged Diploma [[http://alexhome.fbhosting.com/fake-ged-diploma.html Fake 
Ged Diploma]]
+ Lipitor Pull Regard 
[[http://teddyhome.e2uhosting.com/lipitor-side-affect.html Lipitor Pull Affect]]
+ Lipitor Tablet [[http://alexhome.blog-journals.com/lipitor/tablet.html 
Lipitor Pad]]
+ Flatboat Cruise France 
[[http://alexhome.climaxmature.com/barge/cruise-france.html Lighter Cruise 
France]]
+ Paxil Withdrawl [[http://alexhome.e2uhosting.com/paxil/withdrawl.html Paxil 
Withdrawl]]
+ Steal Phentermine Prozac 
[[http://teddyhome.mvhosted.com/buy/phentermine-prozac.html Corrupt Phentermine 
Prozac]]
+ Vioxx Newsworthiness [[http://styleboy.esmartdesign.com/vioxx-news.html Vioxx 
News]]
+ Phentermine Xenical Meridia 
[[http://henryjakobs.tripod.com/phentermine/xenical-meridia.html Phentermine 
Xenical Meridia]]
+ Brazil Travel Box 
[[http://alexhomepage.esmartdesign.com/brazil-travel-package.html Brazil Move 
Parcel]]
+ Rhine River Cruise [[http://alexhome.climaxmature.com/rhine/river-cruise.html 
Rhine River Cruise]]
+ Russia Traveling [[http://alexhomepage.esmartdesign.com/russia/travel.html 
Russia Travel]]
+ Untoward Lipitor Reaction 
[[http://teddyhome.e2uhosting.com/adverse/lipitor-reaction.html Untoward 
Lipitor Reaction]]
+ Firm Law Vioxx [[http://styleboy.esmartdesign.com/firm-law-vioxx.html Firm 
Jurisprudence Vioxx]]
+ Celebrex Attorney [[http://teddyhome.fbhosting.com/celebrex/attorney.html 
Celebrex Attorney]]
+ Asian Buxom Cialis Fetish Free Interracial Levitra Not Not Not 
[[http://styleboy.50webs.com/asian/chubby-cialis-fetish-free-interracial-levitra-not-not-not.html
 Asian Buxom Cialis Voodoo Detached Interracial Levitra Not Not Not]]
+ Mexican Cialis [[http://styleboy.50webs.com/mexican/cialis.html Mexican 
Cialis]]
+ Lipitor Brawn Yen [[http://teddyhome.e2uhosting.com/lipitor-muscle-ache.html 
Lipitor Muscle Ache]]
+ Steal Viagra Online [[http://styleboy.freewebpage.org/buy/viagra-online.html 
Buy Viagra Online]]
+ Diploma Eminent Online Civilize 
[[http://alexhome.fbhosting.com/diploma-high-online-school.html Diploma Richly 
Online Educate]]
+ M placed the fiery red wig on his head saying, You look quite pretty Stephanie
 Units are enclosed in [unit] tags.
 The first attribute of a unit is the ||name|| key.
 This is displayed on the Status Table when a unit of this type is selected.
 It is also the value of the ||type|| attribute for these units (See 
BuildingScenarios).
-
 The ||race|| and ||gender|| keys indicate what kind of names units of this 
type should have.
 Values for ||race|| are
 'elf', 'human', 'dwarf', 'orc', 'goblin', 'ogre', 'merman', 'naga', 'troll', 
'undead', and 'monster'
 Units with race either ||undead|| or ||monster|| do not have traits.
 Units with ||race=undead|| cannot be poisoned.
 Values for ||gender|| are ||male|| and ||female|| (Default is ||male||).
-
 The next attributes are ||image||, ||image_defensive||, and ||profile||.
 These are the images of the unit when it is resting, defending, and talking, 
respectively.
 The default for the keys ||image_defensive|| and ||profile|| is the value for 
||image||.
-
 Next is the ||ability|| key.
 This is a list of strings which are listed as the abilities of the unit.
 The following strings give the unit an ability:
-
  illuminates: Units surrounding this unit recieve 25% lawful bonus.
  leadership: Units surrounding this unit recieve +1 damage.
  heals: Units surrounding this unit regenerate 4 HP per turn.
  cures: Units surrounding this unit regenerate as if they were on a villages.
  regenerates: The unit regenerates each turn as if it were on a village.
  teleport: Whenever it is on a village, the unit can use 1 move point to move 
to any allied village.
- skirmisher: The unit is unaffected by ZoC.
+ skirmisher: The u
+1000
+nit is unaffected by ZoC.
  ambush: The unit becomes invisible on forest.
  nightstalk: The unit becomes invisible during night.
-
 The ||hitpoints|| and ||movement|| keys input numbers.
 ||hitpoints|| is the amount of HP the unit has,
 and ||movement|| is the number of move points it recieves each turn.
-
 The ||movement_type|| key is a shortcut to information found in game.cfg.
 After the ||movement_type|| key, tags can be used to modify the unit's 
movement.
-
 The ||[movement costs]|| tag has keys equal to the name of the terrain,
 and values equal to the number of move points it takes to move onto a tile
 of that terrain type.
-
 Terrains:
-
-
  village
  castle
  grassland
@@ -55,35 +68,29 @@
  swamp water
  shallow water
  deep water
-
 The ||[defense]|| tag also has keys equal to the name of the terrain,
 and values equal to the percent chance the unit has of being hit
 while on a tile of that terrain type.
-
 The ||[resistance]|| tag has keys equal to attack types,
 and values equal to the percent damage that the unit takes
 from attacks of that type. The attack types are:
-
  blade
  pierce
  impact
  fire
  cold
  holy
-
 The next keys are ||experience|| and ||advanceto||.
 ||experience|| is the amount of experience the unit needs
 to advance to the unit with the name specified in ||advanceto||.
 If ||advanceto|| has multiple entries, the player will choose
 which unit to advance to.
 If ||advanceto=null||, then the unit cannot advance.
-
 The next keys are ||cost|| and ||level||.
 ||cost|| is how much gold the unit costs to recruit,
 and ||level|| is the upkeep cost of the unit.
 ||level|| is also the amount of XP another unit gets
 for fighting this one.
-
 The next keys are ||alignment|| and ||usage||.
 ||alignment|| tells how the unit's damage should be affected
 by the lawful bonus of the tile it is on.
@@ -91,28 +98,22 @@
 ||usage|| is the AI's interpretation of this unit.
 Values are 'fighter', 'scout', 'archer', 'mixed fighter',
 and 'null' (Default is null).
-
 The last keys are ||unit_description|| and ||get_hit_sound||.
 ||unit_description|| is the text that is displayed in the unit descriptor box.
 ||get_hit_sound|| is a .wav file in ||sounds/||
 that is played when the unit is hit.
-
 Next are the ||[attack]|| tags.
 The ||name|| key is the displayed name of the attack.
 The ||name|| key also affects the ||has_weapon|| filter
 (See BuildingScenariosIntermediate).
-
 Next are the ||type|| and ||range|| keys.
 ||type|| is an attack type.
 ||range|| is either 'short' or 'long'.
 'range=short' means melee, 'range=long' means ranged.
-
 The ||hexes|| key indicates a multiple-hex ranged attack.
 ||hexes|| is the number of spaces the attack can shoot. **this will be 
obsolete soon, supposedly**
-
 The ||special|| key is similar to the ||ability|| key.
 The values are:
-
  magical: This attack is guaranteed a 70% chance of hitting.
  marksman: This attack is guaranteed a 60% chance of hitting.
  drain: The unit gains health (?)% of the time whenever this attack hits.
@@ -122,28 +123,19 @@
  charge: Whenever the unit attacks with this attack, both it and the unit it 
attacks do +100% damage.
  backstab: Whenever there is a unit allied with this unit "behind" the unit 
that this attack attacks, then this attack
  does +100% damage.
-
 The last keys are ||damage|| and ||number||.
 ||damage|| is the amount of damage the attack does;
 ||number|| is the number of times it can hit with each attack.
-
 Next are the animation tags (Note: these are inside the ||[attack]|| tags).
 The ||[frame]|| tag contains the keys ||begin||, ||end||, and ||image||.
 ||begin|| and ||end|| specify in what period of time the frame should exist.
 These times are in milliseconds. 0 is when the attack hits.
 The ||image|| key is the unit image to switch to during this time.
-
 The ||[missile_frame]|| tag is like the ||[frame]|| tag,
 but ||image|| represents the image of the projectile.
+4d4
 Also ||image_diagonal|| is the image when the attack is not north-south 
aligned.
-
 The ||[sound]|| tag takes the keys ||time|| (the time to play the sound)
 and ||sound|| (the sound to play).
-
 ||See Also||
-
 * EditingWesnoth
-
-
-
-




_______________________________________________
Wesnoth-wiki-changes mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/wesnoth-wiki-changes

Reply via email to