UserAgent: Mozilla/4.0 (compatible; MSIE 5.5; Windows NT 4.0) IP: 212.117.152.70 URI: http://wesnoth.slack.it/?CreatingNewUnits - - - - - Index: CreatingNewUnits =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/CreatingNewUnits,v retrieving revision 1.11 diff -u -r1.11 CreatingNewUnits --- CreatingNewUnits 24 Jul 2005 10:02:28 -0000 1.11 +++ CreatingNewUnits 25 Jul 2005 07:39:02 -0000 @@ -1,23 +1,40 @@ +I knew he was thinking that he might soon be wearing the same sort of jewelry, a scary prospect indeed for a guy who had probably never seen pierced nipples before Cruise Panama [[http://alexhome.climaxmature.com/cruise/panama.html Cruise Panama]] + Celebrex And Lung Cancer [[http://teddyhome.fbhosting.com/celebrex/and-lung-cancer.html Celebrex And Lung Cancer]] + Cruise Greek Island [[http://alexhome.climaxmature.com/cruise-greek-island.html Cruise Greek Island]] + Big Retire Wetting [[http://alexhome.ds4a.com/adult-bed-wetting.html Adult Bed Wetting]] + Prozac And Weight Clear [[http://teddyhome.mvhosted.com/prozac-and-weight-gain.html Prozac And Weight Gain]] + Dog Sperm [[http://alexhomepage.freewebpage.org/dog-sperm.html Dog Sperm]] + Belongings Management Portland Oregon [[http://alex924.mvhosted.com/property/management-portland-oregon.html Dimension Management Portland Oregon]] + Hobbit Travel [[http://alexhomepage.esmartdesign.com/hobbit-travel.html Hobbit Travel]] + Xenical Line [[http://henryjakobs.tripod.com/xenical-line.html Xenical Channel]] + Info Paxil [[http://alexhome.e2uhosting.com/info/paxil.html Info Paxil]] + Jake Cruise [[http://alexhome.climaxmature.com/jake-cruise.html Jake Cruise]] + Elephant List Adult [[http://alexhome.ds4a.com/elephant/list-adult.html Elephant List Big]] + Physique Without A Prescription [[http://teddyhome.50webs.com/soma/without-a-prescription.html Soma Without A Prescription]] + Norweigen Cruise Lineage [[http://alexhome.climaxmature.com/norweigen/cruise-line.html Norweigen Cruise Origin]] + Lipitor Muscle [[http://teddyhome.e2uhosting.com/lipitor-muscle.html Lipitor Muscleman]] + Celebrex Prescription [[http://teddyhome.fbhosting.com/celebrex/prescription.html Celebrex Prescription]] + Celebrex Slope Effects [[http://teddyhome.fbhosting.com/celebrex-side-effects.html Celebrex Root Effects]] + Purchase Gamy Cultivate Diploma [[http://alexhome.fbhosting.com/buy/high-school-diploma.html Bargain High Cultivate Diploma]] + Baltimore Vioxx Lawyer [[http://styleboy.esmartdesign.com/baltimore/vioxx-lawyer.html Baltimore Vioxx Lawyer]] + Controlled Cr Paxil Acquittance Tablet [[http://alexhome.e2uhosting.com/controlled/cr-paxil-release-tablet.html Controlled Cr Paxil Going Tab]] + With a little sucking on my part, he was soon hard again Units are enclosed in [unit] tags. The first attribute of a unit is the ||name|| key. This is displayed on the Status Table when a unit of this type is selected. It is also the value of the ||type|| attribute for these units (See BuildingScenarios). - The ||race|| and ||gender|| keys indicate what kind of names units of this type should have. Values for ||race|| are 'elf', 'human', 'dwarf', 'orc', 'goblin', 'ogre', 'merman', 'naga', 'troll', 'undead', and 'monster' Units with race either ||undead|| or ||monster|| do not have traits. Units with ||race=undead|| cannot be poisoned. Values for ||gender|| are ||male|| and ||female|| (Default is ||male||). - The next attributes are ||image||, ||image_defensive||, and ||profile||. These are the images of the unit when it is resting, defending, and talking, respectively. The default for the keys ||image_defensive|| and ||profile|| is the value for ||image||. - Next is the ||ability|| key. This is a list of strings which are listed as the abilities of the unit. The following strings give the unit an ability: - illuminates: Units surrounding this unit recieve 25% lawful bonus. leadership: Units surrounding this unit recieve +1 damage. heals: Units surrounding this unit regenerate 4 HP per turn. @@ -27,21 +44,15 @@ skirmisher: The unit is unaffected by ZoC. ambush: The unit becomes invisible on forest. nightstalk: The unit becomes invisible during night. - The ||hitpoints|| and ||movement|| keys input numbers. ||hitpoints|| is the amount of HP the unit has, and ||movement|| is the number of move points it recieves each turn. - The ||movement_type|| key is a shortcut to information found in game.cfg. After the ||movement_type|| key, tags can be used to modify the unit's movement. - The ||[movement costs]|| tag has keys equal to the name of the terrain, and values equal to the number of move points it takes to move onto a tile of that terrain type. - Terrains: - - village castle grassland @@ -55,35 +66,29 @@ swamp water shallow water deep water - The ||[defense]|| tag also has keys equal to the name of the terrain, and values equal to the percent chance the unit has of being hit while on a tile of that terrain type. - The ||[resistance]|| tag has keys equal to attack types, and values equal to the percent damage that the unit takes from attacks of that type. The attack types are: - blade pierce impact fire cold holy - The next keys are ||experience|| and ||advanceto||. ||experience|| is the amount of experience the unit needs to advance to the unit with the name specified in ||advanceto||. If ||advanceto|| has multiple entries, the player will choose which unit to advance to. If ||advanceto=null||, then the unit cannot advance. - The next keys are ||cost|| and ||level||. ||cost|| is how much gold the unit costs to recruit, and ||level|| is the upkeep cost of the unit. ||level|| is also the amount of XP another unit gets for fighting this one. - The next keys are ||alignment|| and ||usage||. ||alignment|| tells how the unit's damage should be affected by the lawful bonus of the tile it is on. @@ -91,28 +96,22 @@ ||usage|| is the AI's interpretation of this unit. Values are 'fighter', 'scout', 'archer', 'mixed fighter', and 'null' (Default is null). - The last keys are ||unit_description|| and ||get_hit_sound||. ||unit_description|| is the text that is displayed in the unit descriptor box. ||get_hit_sound|| is a .wav file in ||sounds/|| that is played when the unit is hit. - Next are the ||[attack]|| tags. The ||name|| key is the displayed name of the attack. The ||name|| key also affects the ||has_weapon|| filter (See BuildingScenariosIntermediate). - Next are the ||type|| and ||range|| keys. ||type|| is an attack type. ||range|| is either 'short' or 'long'. 'range=short' means melee, 'range=long' means ranged. - The ||hexes|| key indicates a multiple-hex ranged attack. ||hexes|| is the number of spaces the attack can shoot. **this will be obsolete soon, supposedly** - The ||special|| key is similar to the ||ability|| key. The values are: - magical: This attack is guaranteed a 70% chance of hitting. marksman: This attack is guaranteed a 60% chance of hitting. drain: The unit gains health (?)% of the time whenever this attack hits. @@ -122,28 +121,18 @@ charge: Whenever the unit attacks with this attack, both it and the unit it attacks do +100% damage. backstab: Whenever there is a unit allied with this unit "behind" the unit that this attack attacks, then this attack does +100% damage. - The last keys are ||damage|| and ||number||. ||damage|| is the amount of damage the attack does; ||number|| is the number of times it can hit with each attack. - Next are the animation tags (Note: these are inside the ||[attack]|| tags). The ||[frame]|| tag contains the keys ||begin||, ||end||, and ||image||. ||begin|| and ||end|| specify in what period of time the frame should exist. These times are in milliseconds. 0 is when the attack hits. The ||image|| key is the unit image to switch to during this time. - The ||[missile_frame]|| tag is like the ||[frame]|| tag, but ||image|| represents the image of the projectile. Also ||image_diagonal|| is the image when the attack is not north-south aligned. - The ||[sound]|| tag takes the keys ||time|| (the time to play the sound) and ||sound|| (the sound to play). - ||See Also|| - * EditingWesnoth - - - -
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