UserAgent: Mozilla/4.0 (compatible; MSIE 4.01; Windows 98; Messages.co.uk) IP: 12.109.64.161 URI: http://wesnoth.slack.it/?CreatingNewUnits - - - - - Index: CreatingNewUnits =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/CreatingNewUnits,v retrieving revision 1.24 diff -u -r1.24 CreatingNewUnits --- CreatingNewUnits 30 Jul 2005 08:54:22 -0000 1.24 +++ CreatingNewUnits 2 Aug 2005 23:00:27 -0000 @@ -1,23 +1,40 @@ +Pat gave me matching gold hoop earrings, necklace and bracelets to complete the outfit Online Casino Plot [[http://baltons0.fbhosting.com/online-casino-game.html Online Casino Biz]] + Casino Rama Concert Name [[http://crossbond.50webs.com/casino-rama-concert-list.html Casino Rama Concert Listing]] + Free Quotation Account Inch Ohio [[http://minasolo.000freehosting.com/free-credit-report-in-ohio.html Resign Mention Report Inwards Ohio]] + Crack Beano Positive [[http://minasolo.250Free.com/california/super-lotto-plus.html Super Beano Plus]] + Young York City Luxury Automobile Rental [[http://baltons0.mvhosted.com/new/york-city-luxury-car-rental.html New York City Luxuriousness Gondola Renting]] + Peoria Arizona Hotels [[http://nowodus.mvhosted.com/peoria-arizona-hotels.html Peoria Arizona Hotels]] + Term Insurance Quotes [[http://nowodus.50webs.com/term-insurance-quotes.html Term Insurance Quotes]] + Hawaiian Airlines Interisland Line Passes [[http://wrangels.webyar.com/hawaiian/airlines-interisland-air-passes.html Hawaiian Airlines Interisland Air Passes]] + Material Land Investing [[http://wrangels.climaxmature.com/real/estate-investing.html Rattling Estate Investing]] + Patronage Free From Health Domicile Domicile Puddle Money Peril Work [[http://baltons0.multiservers.com/business-free-from-health-home-home-make-money-risk-work.html Concern Free From Health Household Family Make Money Risk Cultivate]] + Health Attention Asset Federal Citation Unification [[http://baltons0.t35.com/health-care-plus-federal-credit-union.html Health Charge Asset Federal Accredit Matrimony]] + New Mexico Pupil Loan [[http://nowodus.tripod.com/new/mexico-student-loan.html New Mexico Educatee Loan]] + Commercial Dimension Insurance Florida [[http://nowodus.wagoo2.com/commercial/property-insurance-florida.html Commercial Place Insurance Florida]] + Investment Money Market [[http://baltons0.250Free.com/delaware/investment-money-market.html Investment Money Market]] + Disembarrass Bingo Games On The Internet [[http://nowodusus.50webs.com/free-bingo-games-on-the-internet.html Gratuitous Bingo Games On The Internet]] + Poker Chips And Tables [[http://crossbond.porkyhost.com/poker-chips-and-tables.html Poker Chips And Tables]] + Euro Disney Hotels [[http://nowodus.freewebpage.org/euro/disney-hotels.html Euro Disney Hotels]] + Dismiss Jaunt Packages Orlando [[http://baltons0.tripod.com/discount/travel-packages-orlando.html Discount Travel Packages Orlando]] + Unequalled Card Games Poker [[http://baltons0.fbhosting.com/unique/card-games-poker.html Unequaled Posting Games Poker]] + Ohio Mortgages [[http://wrangels.freewebpage.org/ohio/mortgages.html Ohio Mortgages]] + I noticed Mistress Rachel was doing the same for slave four Units are enclosed in [unit] tags. The first attribute of a unit is the ||name|| key. This is displayed on the Status Table when a unit of this type is selected. It is also the value of the ||type|| attribute for these units (See BuildingScenarios). - The ||race|| and ||gender|| keys indicate what kind of names units of this type should have. Values for ||race|| are 'elf', 'human', 'dwarf', 'orc', 'goblin', 'ogre', 'merman', 'naga', 'troll', 'undead', and 'monster' Units with race either ||undead|| or ||monster|| do not have traits. Units with ||race=undead|| cannot be poisoned. Values for ||gender|| are ||male|| and ||female|| (Default is ||male||). - The next attributes are ||image||, ||image_defensive||, and ||profile||. These are the images of the unit when it is resting, defending, and talking, respectively. The default for the keys ||image_defensive|| and ||profile|| is the value for ||image||. - Next is the ||ability|| key. This is a list of strings which are listed as the abilities of the unit. The following strings give the unit an ability: - illuminates: Units surrounding this unit recieve 25% lawful bonus. leadership: Units surrounding this unit recieve +1 damage. heals: Units surrounding this unit regenerate 4 HP per turn. @@ -27,21 +44,15 @@ skirmisher: The unit is unaffected by ZoC. ambush: The unit becomes invisible on forest. nightstalk: The unit becomes invisible during night. - The ||hitpoints|| and ||movement|| keys input numbers. ||hitpoints|| is the amount of HP the unit has, and ||movement|| is the number of move points it recieves each turn. - The ||movement_type|| key is a shortcut to information found in game.cfg. After the ||movement_type|| key, tags can be used to modify the unit's movement. - The ||[movement costs]|| tag has keys equal to the name of the terrain, and values equal to the number of move points it takes to move onto a tile of that terrain type. - Terrains: - - village castle grassland @@ -55,35 +66,29 @@ swamp water shallow water deep water - The ||[defense]|| tag also has keys equal to the name of the terrain, and values equal to the percent chance the unit has of being hit while on a tile of that terrain type. - The ||[resistance]|| tag has keys equal to attack types, and values equal to the percent damage that the unit takes from attacks of that type. The attack types are: - blade pierce impact fire cold holy - The next keys are ||experience|| and ||advanceto||. ||experience|| is the amount of experience the unit needs to advance to the unit with the name specified in ||advanceto||. If ||advanceto|| has multiple entries, the player will choose which unit to advance to. If ||advanceto=null||, then the unit cannot advance. - The next keys are ||cost|| and ||level||. ||cost|| is how much gold the unit costs to recruit, and ||level|| is the upkeep cost of the unit. ||level|| is also the amount of XP another unit gets for fighting this one. - The next keys are ||alignment|| and ||usage||. ||alignment|| tells how the unit's damage should be affected by the lawful bonus of the tile it is on. @@ -91,28 +96,22 @@ ||usage|| is the AI's interpretation of this unit. Values are 'fighter', 'scout', 'archer', 'mixed fighter', and 'null' (Default is null). - The last keys are ||unit_description|| and ||get_hit_sound||. ||unit_description|| is the text that is displayed in the unit descriptor box. ||get_hit_sound|| is a .wav file in ||sounds/|| that is played when the unit is hit. - Next are the ||[attack]|| tags. The ||name|| key is the displayed name of the attack. The ||name|| key also affects the ||has_weapon|| filter (See BuildingScenariosIntermediate). - Next are the ||type|| and ||range|| keys. ||type|| is an attack type. ||range|| is either 'short' or 'long'. 'range=short' means melee, 'range=long' means ranged. - The ||hexes|| key indicates a multiple-hex ranged attack. ||hexes|| is the number of spaces the attack can shoot. **this will be obsolete soon, supposedly** - The ||special|| key is similar to the ||ability|| key. The values are: - magical: This attack is guaranteed a 70% chance of hitting. marksman: This attack is guaranteed a 60% chance of hitting. drain: The unit gains health (?)% of the time whenever this attack hits. @@ -122,28 +121,18 @@ charge: Whenever the unit attacks with this attack, both it and the unit it attacks do +100% damage. backstab: Whenever there is a unit allied with this unit "behind" the unit that this attack attacks, then this attack does +100% damage. - The last keys are ||damage|| and ||number||. ||damage|| is the amount of damage the attack does; ||number|| is the number of times it can hit with each attack. - Next are the animation tags (Note: these are inside the ||[attack]|| tags). The ||[frame]|| tag contains the keys ||begin||, ||end||, and ||image||. ||begin|| and ||end|| specify in what period of time the frame should exist. These times are in milliseconds. 0 is when the attack hits. The ||image|| key is the unit image to switch to during this time. - The ||[missile_frame]|| tag is like the ||[frame]|| tag, but ||image|| represents the image of the projectile. Also ||image_diagonal|| is the image when the attack is not north-south aligned. - The ||[sound]|| tag takes the keys ||time|| (the time to play the sound) and ||sound|| (the sound to play). - ||See Also|| - * EditingWesnoth - - - -
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