Well, current logic was that if known portspace is found, the ship with 
probability of 50% search for open sea and if found it sails this direction. 
Otherwise it sail (keep on sailing) around the current land.

I was afraid that ship can end up in a kind of ping-pong between two ports - 
but this is of low probability.

But if proposed behavior is OK for you on map with multiple islands - I will be 
fine with it.


-- 
https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436
Your team Widelands Developers is requested to review the proposed merge of 
lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands.

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