Well, current logic was that if known portspace is found, the ship with probability of 50% search for open sea and if found it sails this direction. Otherwise it sail (keep on sailing) around the current land.
I was afraid that ship can end up in a kind of ping-pong between two ports - but this is of low probability. But if proposed behavior is OK for you on map with multiple islands - I will be fine with it. -- https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436 Your team Widelands Developers is requested to review the proposed merge of lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

