@Tibor The solution currently implemented leads to retardment of exploration; 
ships over and over again explore the already explored islands. This is 
something AI cannot afford on larger maps with many and/or far away islands, it 
already harbours a tendency to be very late with sea expeditions. 

The probability an iterated exploration discovers a meaningful site which 
wasn't decided in the first place is very low, imho. So I judge there is an 
advantage in speed. In my plans I would have provided a two-step expedition 
strategy where there are 2 consecutive phases with different selection 
criteria, e.g. a less "critical" exploration in the second part and a 
"critical" in the first. I cannot offer to implement that in this branch.

As for your objections I put this branch on the shelf again. Perhaps I take it 
up later on, perhaps not. Feel free to make use of it as you find it worthwhile.

-- 
https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436
Your team Widelands Developers is requested to review the proposed merge of 
lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands.

_______________________________________________
Mailing list: https://launchpad.net/~widelands-dev
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~widelands-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to