iterating over existing portspaces makes sense, because: - the ship does not pick first portspace it finds, but picks good one with some randomness, next time it visit the portspace it can decide to build a port there - When all existing portspaces are know, the ship can still pick one of them to build a port, otherwise it can end up looking for new portspaces forever. If I recall properly - cancellation of expedition does not work, so the last one lasts forever -- https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436 Your team Widelands Developers is requested to review the proposed merge of lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands.
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