It was pretty much directed at the principles of the things,
although from a practical point of view, yes, it depends on what you are
viewing.
Although you also have to consider what the manufacturers actually mean by
such values:

Perhaps the screen only needs the last few (3 or 4) milliseconds to have all
the cells showing the required colours & luminescence to within 99% of the
specified values, and they will all be within 95% within - say 5
milliseconds of the quoted 10.

It could also be that the hardware only achieves an overall rating of 50%
within the first 5, and 75% within the first 8 of the quoted 10
milliseconds.

Both come within spec, but the second would be noticeable.

It comes down to:
Either get a screen where the specifications are well above your expected
requirements and needs,
or get a screen with specifications that are above your requirements/needs -
and check it is acceptable
or get a screen that should match your needs, and check that the actual
model delivered is acceptable

And - as far as I know, no one's published a legal definition of how many
duff/dead cells, in what sort of a grouping and positioning constitute an
unacceptable product, how many make it a 'second' quality, and how few allow
it to be sold as 'perfect'. Followed by how many have to fail during what
period of use for the device to be considered to have been below the quality
description applied to it when it was sold, and thus 'qualify' it for
replacement under warrantee/sale of goods legislation.

(A failed/slow cell in each corner - not a biggy? but what about 4 within a
5 x 5 block in the middle of the screen?)

JimB


----- Original Message ----- 
From: "Carl Houseman" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, October 19, 2006 1:41 AM
Subject: Re: Deal on Monitor


> I see your logic now on the response time.  But I doubt that anyone would
> notice flicker from a 10ms response monitor with any real world video
> source.   Possibly a carefully crafted video signal could produce a
> noticeable display artifact.
>
> Carl
>

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