On Wed, May 17, 2000 at 10:25:02PM +0200, Lionel Ulmer wrote: > As for thread safety, for most of OpenGL apps that people will use > with Wine (i.e. games :-) ), there should be no need to have it... So > having a non-thread safe but fast solution that could be compiled in > at configure time could be nice (and as I can detect easily when an > app is doing multi-threaded OpenGL calls, I can even warn the user by > a ERR that he should recompile Wine). Hmm ?? What about a simple if (we_want_thread_safety_NOW) EnterCriticalSection(...); . . . if (we_want_thread_safety_NOW) LeaveCriticalSection(...); and wine.conf parameter ? Or does this burn still too many CPU cycles ? Andreas Mohr
- Automatic CDECL / STDCALL translation Lionel Ulmer
- RE: Automatic CDECL / STDCALL translation Patrik Stridvall
- Re: Automatic CDECL / STDCALL translation Lionel Ulmer
- RE: Automatic CDECL / STDCALL translation Andreas Mohr
- RE: Automatic CDECL / STDCALL translation Patrik Stridvall
- Re: Automatic CDECL / STDCALL translation Lionel Ulmer
- Re: Automatic CDECL / STDCALL translation Ulrich Weigand
- Re: Automatic CDECL / STDCALL translation Lionel Ulmer
- Re: Automatic CDECL / STDCALL translatio... James Sutherland
- Re: Automatic CDECL / STDCALL translatio... Ulrich Weigand
- Re: Automatic CDECL / STDCALL trans... Lionel Ulmer
- RE: Automatic CDECL / STDCALL translation Patrik Stridvall
- Re: Automatic CDECL / STDCALL translation Lionel Ulmer
- RE: Automatic CDECL / STDCALL translation Patrik Stridvall