Lionel Ulmer wrote:

> > What about this instead of the last three lines:
> > 
> >   print "\taddl $" #argsize ", %esp\n";
> >   print "\tret\n";
> 
> I did that and it does not solve the problem : it crashes at the same
> GL call (glGetString) but this time at address 0x00000000 and not
> 0x00001F00 as before.
> 
> How can I help debugging this further (except by looking at an x86 ASM
> book :-) ) ?

Hmm.  Could you send me a disassembly of the thunk as it is actually
generated?  Also helpful would be to get a stack dump at the point
when the thunk is initially called, and another one at the point the
called real glGetString routine has returned ...


Bye,
Ulrich

-- 
  Dr. Ulrich Weigand
  [EMAIL PROTECTED]

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