"Adam D. Moss" wrote:
> Right, I finally tried the Transgaming patches against a 'real'
> raw Wine-20001222 and I still get the same problem: a generic
> WINE crash whenever something tries to use DirectDraw (haven't
> tried D3D, or at least I believe that my D3D apps are using
> DDraw to set up the screen mode beforehand, crashing, and
> never getting to do any 3D anyway).
What apps are you trying? That can make all the difference in
the world....8-)
Our standard regression test are the examples from the DirectX
SDK. When in doubt, try those first.
> XFree86 3.3.6 on S3ViRGE, Linux 2.2.18, glibc 2.1.2,
> Mesa 3.4. Would a specific trace-log or such be useful?
Definitely. Do a -debugmsg +ddraw trace, but don't send anything
too long to wine-devel for courtesy's sake. If you have a big
trace, send it to us directly.
> Has anyone had luck on a similar setup? Again, DirectDraw works
> on the trunk.
My laptop is S3 Savage based, and I'm running it with the latest
CVS of utah-glx and XFree 3.3.6. It's slow for 3D though, since the
utah-glx drivers don't support sending triangle strips or fans
directly to the hardware. And I haven't been able to get direct
rendering working with it.
-Gav
--
Gavriel State, CEO
TransGaming Technologies Inc.
http://www.transgaming.com
[EMAIL PROTECTED]