Gavriel State wrote:
>
> "Adam D. Moss" wrote:
> >
> > "Adam D. Moss" wrote:
> > > Another clean rebuild later and I'm still getting a crash
> > > whenever anything tries to use DDraw though! (Trunk works.)
> >
> > Right, I finally tried the Transgaming patches against a 'real'
> > raw Wine-20001222 and I still get the same problem: a generic
> > WINE crash whenever something tries to use DirectDraw (haven't
> > tried D3D, or at least I believe that my D3D apps are using
> > DDraw to set up the screen mode beforehand, crashing, and
> > never getting to do any 3D anyway).
>
> Another possibility that occurs to me after seeing a similar
> report on the newsgroup is that you're running into a race condition
> with the new update thread. You can turn off the update thread
> by editing wine/dlls/ddraw/dsurface/user.c and removing the comments
> around the 'SYNC_UPDATE' #define near the top of the file.
Okay, I've tried this now -- no change. The two apps I mainly
use to test DirectX (specifically DirectDraw) with are the Grim
Fandango demo and the Resident Evil 2 demo, both of which I can
supply URLs to if desired, and both of which work well with the
trunk.
Thanks,
--Adam
--
Adam D. Moss . ,,^^ [EMAIL PROTECTED] http://www.foxbox.org/