Hum. Looks like Grim Fandango is crashing in the callback from dlls/ddraw/main.c:~76 It's going into the callback, doing a bunch of ddraw calls (everything in the trace after trace:ddraw:DirectDrawEnumerateExA) and then crashing (apparently in the app itself?) without getting to return to DirectDrawEnumerateExA(). That explains the backtrace I sent to Gavriel, but I don't know if it helps. Don't think that Resident Evil 2 is the same story (unless the stack has been trashed, which it looks like it might have been; I can provide traces and stuff anyway for that too if you like). Regards, --Adam -- Adam D. Moss . ,,^^ [EMAIL PROTECTED] http://www.foxbox.org/
- Transgaming patch compilation (update) and Baldurs Gate 2 Su... FT Rathore
- Re: Transgaming patch compilation (update) and Baldurs ... Adam D. Moss
- Re: Transgaming patch compilation (update) and Baldurs ... Gavriel State
- Re: Transgaming patch compilation (update) and Baldurs ... Adam D. Moss
- Re: Transgaming patch compilation (update) and Baldurs ... Gavriel State
- Re: Transgaming patch compilation (update) and Baldurs ... Gavriel State
- Re: Transgaming patch compilation (update) and Baldurs ... Adam D. Moss
- Re: Transgaming patch compilation (update) and Baldurs ... Adam D. Moss
- Re: Transgaming patch compilation (update) and Baldurs ... Gavriel State
- Transgaming patch compilation Timothy Legge