2008/8/3 Stefan Dösinger <[EMAIL PROTECTED]>: > +/* glFinish and glFlush are always loaded from opengl32.dll, this the always > have > + * __stdcall calling convention > + */ In theory WINAPI could be something else than __stdcall.
- Re: [7/9] WineD3D: Always load glFinish and glFlush from ... H. Verbeet
- RE: [7/9] WineD3D: Always load glFinish and glFlush ... Stefan Dösinger
- Re: [7/9] WineD3D: Always load glFinish and glFl... H. Verbeet
- RE: [7/9] WineD3D: Always load glFinish and ... Stefan Dösinger
