2008/8/3 Stefan Dösinger <[EMAIL PROTECTED]>: > The code uses __stdcall, not WINAPI, if USE_WIN32_OPENGL is defined, thus > I've used __stdcall here too > What code? The exports in opengl32.dll are WINAPI. (It would only really make a difference for Win64, I guess)
- Re: [7/9] WineD3D: Always load glFinish and glFlush from ... H. Verbeet
- RE: [7/9] WineD3D: Always load glFinish and glFlush ... Stefan Dösinger
- Re: [7/9] WineD3D: Always load glFinish and glFl... H. Verbeet
- RE: [7/9] WineD3D: Always load glFinish and ... Stefan Dösinger
