> 2008/8/3 Stefan Dösinger <[EMAIL PROTECTED]>: > > +/* glFinish and glFlush are always loaded from opengl32.dll, this > the always have > > + * __stdcall calling convention > > + */ > In theory WINAPI could be something else than __stdcall. The code uses __stdcall, not WINAPI, if USE_WIN32_OPENGL is defined, thus I've used __stdcall here too
- Re: [7/9] WineD3D: Always load glFinish and glFlush from ... H. Verbeet
- RE: [7/9] WineD3D: Always load glFinish and glFlush ... Stefan Dösinger
- Re: [7/9] WineD3D: Always load glFinish and glFl... H. Verbeet
- RE: [7/9] WineD3D: Always load glFinish and ... Stefan Dösinger
